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NPC Generator

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Advanced [show]


Jade Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: She stands about 5'0" and is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her left hand appears badly burned and disfigured. She has wavy lavender fur. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: When she was but 5 years old her parents immigrated from the east. Through the years after Jade was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Jade's mother didn't care for her much, and the feeling was mutual. She now spends her time doing works of charity.

Motivation: To reunite with her old friends; and she's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Seamstress

Voice: Whispers

Attributes [hide]

Jade Blossom, Female Tabaxi Fighter 1
Medium (5'0") Tabaxi, Chaotic Good (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)13 (+1) 11 (+0)16 (+3)
Skills History +3, Insight +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 3000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gynnie Wildcloak, Female Halfling [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized white coat. She is portly but not overly obese. She keeps her long auburn hair kept up in a rat tail. This amber eyed southerner is not easily forgotten.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. At a young age her mother died while driving off some gnolls. Her father being the stubborn sort decided to stay and helped train her in ceremonial dagger use. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: She is unsatisfied with her job; and someone believes her a fraud

Ideals: Fighting. Bonds: Job, Enemies, Military. Occupation: Miner

Voice: Speaks with squeezed throat

Attributes [hide]

Gynnie Wildcloak, Female Halfling Ranger 1
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 10 (+0)12 (+1) 9 (-1)8 (-1)
Skills Investigation +3, Persuasion +1
Senses Passive Perception 9
Languages Common, Halfling, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 cp. Rose (40 gp).


Social Check DCs


Ralf Tenley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He wears a simple brown robe with green stripes complete with hood, and his gloved hand is found clutching a greataxe. His hair, while still mostly brown, has prominent grey streaks. His fierce blue eyes like to dwell on things.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He comes from a rich southern family. Ralf liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now travels the world, in search of power and loot.

Motivation: Wants his loneliness to end; and he has passion for adventuring and risk

Ideals: Philantrophist. Bonds: Adventurer, Rich, Nature, Has a crush. Occupation: Ruler

Voice: Speaks with lips pursed

Attributes [hide]

Ralf Tenley, Male Human Paladin 2
Medium (6'4") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)13 (+1) 6 (-2)14 (+2)
Skills Nature +3
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 90 gp. 4 Tanglefoot bags.


Social Check DCs


Shump Anderton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tattered old clothes. He has moderate length red hair. His eyes are hazel and beady.

Personality: He snorts whenever he laughs or is feeling confident. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the north to a Slave Trader, Shump learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He got away from his former life and has fallen to alcoholism.

Motivation: He's attracted to the PC; and sabotage a competitor

Ideals: Logical. Flaws: Ugly, Addict. Bonds: Job, Has a crush. Occupation: Slave Trader

Voice: Hollow voice

Attributes [hide]

Shump Anderton, Male Half-Orc Fighter 1
Medium (6'3") Half-Orc, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)5 (-3) 13 (+1)11 (+0)
Skills Intimidation +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 90 gp.


Social Check DCs

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