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NPC Generator

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Advanced [show]


Aelar Holimion, Male Elf [Permalink]

Personal [hide]

Description: 4'7" and muscular, this southern man prefers to wear tan clothing when he does not wear armor. His hair is cut close to his head. He has a dull look in his green eyes.

Personality: He is a Crown-heir first and foremost. He believes firmly that knowledge should be universal. He is able to make almost anything out of random pieces of junk.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents enrolled him in a Adept school at a young age so that he could practice his necromantic talents. Recently he has begun working with bootleggers and crooks.

Motivation: He is unsatisfied with his job; and he has money and likes to spend it

Ideals: Athletic, Gifted. Bonds: Job, Immigrant, Criminal record, Rich. Occupation: Crown-heir

Voice: Smoker's lung

Attributes [hide]

Aelar Holimion, Male Elf Adept 1
Medium (4'7") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 3 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 4 (-3)9 (-1) 14 (+2)13 (+1)
Skills Acrobatics +4, Investigation +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs


Lone Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His gray fur is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Lone hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Lone lived on a farm with his mother, near the main road leading to a nearby town. Over the years he perfected his riding and shooting skills. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and to unite with his sister

Ideals: Artistic. Bonds: Attractive, Immigrant, Family, Nature. Occupation: Dyer

Voice: Strong lisp

Attributes [hide]

Lone Grass, Male Tabaxi Aristocrat 2
Medium (6'3") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)9 (-1) 8 (-1)15 (+2)
Skills Acrobatics +3, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4

Possessions: 10000 cp. 1 Masterwork Common Melee.


Social Check DCs


Kilvar Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a brown tunic with black highlights, and long blue pants that bunch up around his shoes. He has a very tight haircut. He has several tiny amber earrings on each ear.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He comes from a rich western family. Cursed with lycanthropy at a very young age, Kilvar has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by illithids. Kilvar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He is terrified, and will act out of fear; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Impeccable. Flaws: Sensitive, Disease, Fearful. Bonds: Rich, Enemies. Occupation: Assassin

Voice: Deep voice with rolling R's

Attributes [hide]

Kilvar Silveraxe, Male Dwarf Expert 3
Medium (4'5") Dwarf, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 12 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)13 (+1) 6 (-2)10 (+0)
Skills Survival +0
Senses Passive Perception 8
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1 Masterwork manacles. 1 Small steel mirror. 1 Crowbar.


Social Check DCs


Ekk Warwick, Female Half-Orc [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears very tight pants and wife beaters, though occasionally she sports a white coat. Her white hair is cut short with large spiked bangs in the front. She tend to wears goggles to shield her eyes.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Many brigands want her driven away; and revenge

Ideals: Disciplined. Bonds: Attractive, Rich, Religious, Enemies. Occupation: Weaver

Voice: Thin and wheezing

Attributes [hide]

Ekk Warwick, Female Half-Orc Warrior 1
Medium (5'4") Half-Orc, Neutral Evil (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 12 (+1)12 (+1) 11 (+0)9 (-1)
Skills Nature +3, Performance +1
Senses Passive Perception 10
Languages Common, Orc, Celestial
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: Just what you see.


Social Check DCs

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