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NPC Generator

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Advanced [show]


Erdan Hanes, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears suspenders and yellow workpants. His shirt is green, and he wears a heavy yellow leather apron most of the time. He is an epitome of beauty. His hair is red and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Animals are drawn to him, and he is able to talk to them.

History: Erdan lived on a farm with his father, near the main road leading to a nearby town. Brilliant and gifted he never wanted to apply himself. He has since lost track of the people in his past.

Motivation: Wants to raise his children well.

Ideals: Gifted. Bonds: Attractive, Nature, Family, Immigrant. Occupation: Mortician

Voice: Shortens vowels

Attributes [hide]

Erdan Hanes, Male Half-Elf Expert 1
Medium (5'0") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)7 (-2) 12 (+1)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp.


Social Check DCs


Markosian Caution, Female Tiefling [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She is wearing a long, black cloak. Her brown hair has been sun bleached extensively. She has a dull look in her white eyes.

Personality: She is almost excessively polite to everyone, even when angry. She enjoys reading and quiet.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Markosian grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Markosian. She used her abilities to trick people and travel the world for free.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and meet up once more with her childhood friend

Ideals: Logical, Gifted. Flaws: Shy. Bonds: Criminal record, Adventurer. Occupation: Stableman

Voice: Ums and uhs a lot

Attributes [hide]

Markosian Caution, Female Tiefling Warlock 1
Medium (4'8") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 8 (-1)11 (+0) 11 (+0)12 (+1)
Skills Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 100 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Elegant Running, Male Tabaxi [Permalink]

Personal [hide]

Description: This man has a large pastel mantle and cape that has been intricately interwoven into his yellow robe. He has a penchant for wearing a ring with an oversized jet on his left hand. He sports a flattop fur cut. His amber eyes dart from person to person to random spaces in the air.

Personality: While he acts the brute, he is far gentler than he would appear. He pushes his goals aggressively. He is also a coward if confronted.

History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Elegant fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his old friends; and money/treasure

Ideals: Fighting. Flaws: Fearful. Bonds: Rich, Adventurer. Occupation: Cartwright

Voice: Puts emphasis on the wrong words

Attributes [hide]

Elegant Running, Male Tabaxi Ranger 1
Medium (5'2") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)16 (+3) 12 (+1)8 (-1)
Skills Intimidation +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Undercommon, Sylvan, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 40 gp.


Social Check DCs


Anverth Folkor, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His tied-back hair is chestnut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the south his family was never financially stable. Cursed with vampirism at a very young age, Anverth has worked very hard to control his curse. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend.

Ideals: Artistic. Flaws: Disease. Bonds: Adventurer, Poor. Occupation: Guard

Voice: Prounounces S like Z

Attributes [hide]

Anverth Folkor, Male Gnome Monk 2
Small (3'7") Gnome, Neutral Evil (CR 2)
Armor Class 8
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)4 (-3) 15 (+2)3 (-4) 13 (+1)11 (+0)
Skills Performance +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged -1 / 1d6-3, Grapple -2

Possessions: 6000 cp.


Social Check DCs

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