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NPC Generator

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Advanced [show]


Ahlyssa Clare, Female Human [Permalink]

Personal [hide]

Description: This fat southern woman has a bulbous nose and wears light armors faded through time and improper care. Her skin is also unnaturally pale. She has a long golden ponytail with little hanging trinkets. Her face is scarred and worn.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She can't help but pocket interesting objects she comes across

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Ahlyssa was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Ahlyssa decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Tanner kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She is compelled to act according to her religious beliefs; and seeks redemption

Flaws: Ugly, Antagonistic. Bonds: Criminal record, Religious. Occupation: Tanner

Voice: Timid voice

Attributes [hide]

Ahlyssa Clare, Female Human Warrior 2
Medium (4'10") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)15 (+2) 9 (-1)15 (+2)
Skills Medicine +1, Religion +4
Senses Passive Perception 9
Languages Common, Undercommon, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1000 cp. 1 Half-Plate.


Social Check DCs


Tod TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He has the majority of his body covered in plate. He has wavy brown hair. His eyes are a pleasant hazel.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a bit of a xeno-phobe, disliking non-Halflings.

History: He was born in the west, but his parents moved at a very young age to the north. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He left for the west, certain he would find work there.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Philantrophist. Flaws: Antagonistic, Racist. Bonds: Immigrant. Occupation: Ploughman

Voice: Farmer accent

Attributes [hide]

Tod TellPenny, Male Halfling Barbarian 2
Small (3'1") Halfling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 8 (-1)12 (+1) 13 (+1)6 (-2)
Skills Arcana +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 40 gp. 1 Banded mail.


Social Check DCs


Bhevek Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a white coat over a blue low-cut shirt, and a deerstalker hat upon his head. He has a penchant for wearing a ring with an oversized topaz on his left hand. He has red hair. He wears crescent spectacles with a black brim.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. A friendly and beautiful Halfling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His family was turned out during the war. He and his family wandered east to less war torn lands. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has decided he is irredeemable; and he has money and likes to spend it

Ideals: Artistic. Flaws: PTSD. Bonds: Rich, Attractive, Criminal record. Occupation: Mercenary

Voice: German accent

Attributes [hide]

Bhevek Glenfellow, Male Halfling Paladin 1
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 11 (+0)12 (+1) 10 (+0)14 (+2)
Skills Athletics +1, Deception +4
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 40 pp. Malachite (9 gp).


Social Check DCs


Thamior Galanodel, Male Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears blue leather gloves, a blue jacket, and tight pants. His white hair is cut short with large spiked bangs in the front. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Thamior was born with his father's beautiful face. He took every job he could get his hands on, but the opportunities for Elves in the north were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: An old rival family wants him found; and wants to work out more often

Ideals: Athletic. Flaws: Shy. Bonds: Family, Attractive, Immigrant. Occupation: Weaver

Voice: Slow speaker

Attributes [hide]

Thamior Galanodel, Male Elf Monk 1
Medium (5'5") Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 10 (+0)11 (+0) 8 (-1)12 (+1)
Skills Athletics +0, Persuasion +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +3

Possessions: 60 gp.


Social Check DCs

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