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NPC Generator

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Advanced [show]


Gardain Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears a brown cloak and cross-gartered black stockings. He wears a colorful flower in his black hair. His eyes are brown and catlike.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is an amazing painter.

History: Gardain was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend.

Ideals: Passionate, Gifted. Bonds: Attractive, Poor, Adventurer. Occupation: Scribe

Voice: Smoker's lung

Attributes [hide]

Gardain Bloodkith, Male Dwarf Warrior 1
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)6 (-2) 13 (+1)8 (-1)
Skills Investigation +0, Medicine +3
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 110 gp. 1 Masterwork Common Melee.


Social Check DCs


Mormo Temerity, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man wears a faded coat and loose pants complete with Stetson hat and is in decent physical shape. His brown hair is braided into rings. His red eyes are slightly larger than normal.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has a rivalry with the Church that dominates his actions; and he wants to meet his childhood hero

Ideals: Philantrophist, Gifted. Bonds: Slave, Adventurer, Religious. Occupation: Guard

Voice: Italian accent

Attributes [hide]

Mormo Temerity, Male Tiefling Wizard 1
Medium (6'10") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)14 (+2) 8 (-1)17 (+3)
Skills Investigation +4, Stealth +4
Senses Passive Perception 9
Languages Common, Aquan, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Thamior Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears an entirely violet suit with yellow socks and a vest with buckled shoes. His chestnut hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: The child of a Barber, who enjoyed hunting, Thamior was taken on many hunting expeditions. He found a children's book about a Half-Elf Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Family, Nature, Adventurer. Occupation: Sage

Voice: Scottish accent

Attributes [hide]

Thamior Qualanthri, Male Half-Elf Ranger 1
Medium (5'2") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 6 (-2)16 (+3) 5 (-3)9 (-1)
Skills History +5, Investigation +5
Senses Passive Perception 7
Languages Common, Elven, Draconic, Ignan, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 3000 cp. 1 Crowbar.


Social Check DCs


Korfel Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'9". He wears violet painted combat armor at almost all times, and his gloved hand is found clutching a longbow. His brown hair is heavily combed to the right. He wears round tiny glasses practically rammed into his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He always tries to repair and not replace. It was this mentality that drove him into the Ploughman business.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His first spouse was a Miner, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to open a new tavern; and his relatives are trying to arrange a marriage

Ideals: Persistence, Gifted. Bonds: Job, Family. Occupation: Ploughman

Voice: Russian accent

Attributes [hide]

Korfel Berevan, Male Half-Elf Monk 2
Medium (5'9") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 12 (+1)11 (+0) 7 (-2)13 (+1)
Skills Animal Handling +0, Religion +2
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1

Possessions: 900 sp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp).


Social Check DCs

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