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NPC Generator

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Advanced [show]


Krimmon Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears bulky red painted plate armor. Beneath his clothing is a huge mess of scar tissue. His brown hair is heavily combed to the right. His otherwise smooth face is marked with small tiny scars.

Personality: Calm and collected, he is a well trained Ruler. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a criminal king-pin and mafia family His childhood dream was to be a Barber, but he was a colossal failure. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Insane, Disease. Bonds: Slave, Job, Criminal record. Occupation: Ruler

Voice: Russian accent

Attributes [hide]

Krimmon Wildcloak, Male Halfling Paladin 1
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 8 (-1)8 (-1) 14 (+2)8 (-1)
Skills Investigation +1, Religion +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 5000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Halander Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears baggy white pantaloons and a red scarf. He wears his silver hair up. He tend to wears goggles to shield his eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Shy, Fearful, Disease, Ugly. Bonds: Criminal record. Occupation: Fisher

Voice: Spits and sputters

Attributes [hide]

Halander Goodearth, Male Halfling Paladin 1
Small (3'3") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 12 (+1)14 (+2) 9 (-1)8 (-1)
Skills Acrobatics +5, Survival +1
Senses Passive Perception 9
Languages Common, Halfling, Dwarven, Aquan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Sard (40 gp).


Social Check DCs


Three Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her gray fur is lengthy. She tend to wears goggles to shield her eyes.

Personality: Overbrimming with self-confidence, Three isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the east her family was never financially stable. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Recently the stress of being a Jeweler has made it difficult for her to sleep.

Motivation: She is wracked by social anxiety.

Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Poor. Occupation: Jeweler

Voice: Nasally tone

Attributes [hide]

Three Shoe, Female Tabaxi Sorcerer 1
Medium (6'3") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)12 (+1) 15 (+2)6 (-2)
Skills Acrobatics +2, Investigation +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 20 pp. Rose (40 gp).


Social Check DCs


Roywyn Pingun, Female Gnome [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is light but she possesses many yellow ritualistic tattoos. She is wearing a perfectly clean shirt and pair of pants. Her moppish golden hair is in a traditional bowl cut. Her eyes are likewise violet. Her teeth are white and perfect.

Personality: Prone to second guessing herself, she comes off as nervous. She does not trust anyone and sleeps with one eye open.

History: She was born the only child of a wealthy merchant. Through the years after Roywyn was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Roywyn's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's in love; and she would like to get married and retire

Ideals: Entrepeneur. Flaws: Shy, Insomniac, Antagonistic. Bonds: Attractive, Has a crush. Occupation: Healer

Voice: Speaks through clenched teeth

Attributes [hide]

Roywyn Pingun, Female Gnome Paladin 1
Small (3'0") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 9 (-1)13 (+1) 8 (-1)10 (+0)
Skills Performance +2, Religion +3
Senses Passive Perception 9
Languages Common, Gnome, Infernal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Deep green spinel (130 gp).


Social Check DCs

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