Art Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his gray fur down. His eyes are blue and he is always smoking a pipe.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Art was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He has drifted from career to career and currently works as a Farmer.
Motivation: He'd like to take his coworkers down a peg; and he would like to get married and retire
Flaws: Cynical. Bonds: Rich, Job, Has a crush. Occupation: Farmer
Voice: Low range voice
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 7 (-2) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 160 gp.
Az-Bror Thackeray, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man has a large black mantle and cape that has been intricately interwoven into his grey robe. His moppish white hair is in a traditional bowl cut. His face is scarred and worn.
Personality: He is irascible and easily irritated. He takes great joy in being the best Roofer in town.
History: He was born at the edge of vast mountains. After coming to the age of reason, Az-Bror took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted from career to career and currently works as a Roofer.
Motivation: He's repulsed by the PC; and balancing his hectic life and new roofer responsibilities is difficult
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Roofer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Evil (CR 2)
Armor Class 7
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 4 (-3) | 14 (+2) | 6 (-2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged -1 / 1d6-3, Grapple +1
Possessions: 310 gp.
Mara Floshem, Female Elf [Permalink]
Personal [hide]
Description: She wears a blue armored body suit, with a simple brown line shooting up and back down. She carries with her a set of halberds on her belt, each one with a topaz on the hilt. With wild silver hair. Her eyes are green and beady.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: She was raised in a white middle class family as the only child. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Mara was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it.
Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Enemies. Occupation: Guard
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 7 (-2) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Arannis Teinithra, Male Elf [Permalink]
Personal [hide]
Description: This eastern man wears a blue shirt with thin green vertical stripes and black pants. His clothes are grease stained in places. His white hair is knotted and matted. His eyes are a pleasant hazel.
Personality: He speaks before he thinks and is too direct. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in the east to a Fletcher, Arannis learned a great deal about his mother's area of expertise. He worked as a nervous Fletcher and found it very stressful. He became a Fletcher soon after.
Motivation: To be a Mayor again; and he is unsatisfied with his job
Ideals: Opinionated. Flaws: Impulsive. Bonds: Poor, Immigrant, Job. Occupation: Fletcher
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 5000 cp.
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