Azza Sanctuary, Female Tiefling [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a green and blue handkerchief worn on her left side. She has a slight overbite and is overall scrawny. Her hair is short and chestnut. Her eyes, though not visible through her cowl, are white.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She is the product a well kept family trust fund and as such has never really known need. She made a point of taking high paying jobs and getting most of it up front. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Regain custody of her daughter; and her relatives are trying to arrange a marriage
Ideals: Optimist. Flaws: Impulsive. Bonds: Rich, Adventurer, Family. Occupation: Sellsword
Voice: Spits words with contempt
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Tod Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a weathered and beat up set of banded mail beneath an oversized white coat, and is pretty ugly. His hair is greying and his face has many wrinkles. This violet eyed northerner is not easily forgotten.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Born in the north his family was never financially stable. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels that his past leaves him morally obligated to help.
Flaws: Ugly, Selfish. Bonds: Criminal record, Poor. Occupation: Beggar
Voice: Speaks with a cold
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 14 (+2) | 7 (-2) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
Possessions: Brown-green garnet (100 gp).
Bertram Siannodel, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear yellow pants and tee shirts, and carries crossbows. His chestnut hair is lengthy. He wears large thick round spectacles.
Personality: Always inclined to offer people food he seems plenty friendly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised in a forest tribe. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Fighting, Philantrophist, Gifted. Bonds: Adventurer, Nature. Occupation: Butcher
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Mindartis Iranapha, Male Elf [Permalink]
Personal [hide]
Description: A 5'0" southern man, he wears a tan tunic with brown highlights, and long black pants that bunch up around his shoes. His white hair is kept up in a ponytail inside a deerstalker hat. His hazel eyes dart from person to person.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Mindartis lived on a farm with his mother, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. Due to his spouse's obsession with being a Doctor they were divorced and he won custody of their son. He worked as a Blacksmith, and he later adopted a second son.
Motivation: He has passion for adventuring and risk; and find a way to reverse the transformation of his brother
Ideals: Joker, Athletic. Flaws: Antagonistic. Bonds: Mentor, Family, Adventurer. Occupation: Blacksmith
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 10 (+0) | 5 (-3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
Possessions: 8000 cp.
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