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NPC Generator

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Advanced [show]


Seere Obscure, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is renowned for her bright green dresses and hats. She keeps her brown hair in a flapper bob. She wears large thick round spectacles.

Personality: She is extraordinarily eccentric. She is harsh and unforgiving.

History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Stylist hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She tends to her Stylist job now, and dutifully fulfills any obligations she has.

Motivation: To end her boredom; and wants to open a new tavern

Flaws: Insane, Antagonistic, Mundane. Bonds: Poor, Job. Occupation: Stylist

Voice: Relaxed voice

Attributes [hide]

Seere Obscure, Female Tiefling Cleric 3
Medium (6'3") Tiefling, True Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)8 (-1) 13 (+1)8 (-1)
Skills Acrobatics +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: Brown-green garnet (160 gp). Golden pearl (160 gp). Coral (160 gp).


Social Check DCs


Joan Colton, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a grey vest and prefers green and blue shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her red hair is lengthy. She tend to wears goggles to shield her eyes.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She has a habit of throwing herself into exceedingly dangerous situations.

History: Joan lived on a farm with her mother, near the main road leading to a nearby town. Her homeland was ravaged by war and she spent much of her life rebuilding it. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Regain custody of her daughter; and her spouse's relatives view her with great suspicion

Flaws: Ugly, Shy, Impulsive, PTSD. Bonds: Family. Occupation: Mercenary

Voice: Booming voice

Attributes [hide]

Joan Colton, Female Human Bard 1
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)14 (+2) 6 (-2)12 (+1)
Skills Athletics +4, Persuasion +3
Senses Passive Perception 8
Languages Common, Infernal, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 80 gp.


Social Check DCs


Seddit Fortune, Female Tiefling [Permalink]

Personal [hide]

Description: She dresses well, wearing black shirts, loose pants, and blazers most of the time, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'2" when asserting herself. Her brown hair is still thick. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Seddit was born in the south. At a young age she loved to build and create. Seddit abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and she desires power and/or immortality

Ideals: Joker, Persistence. Flaws: Sensitive. Bonds: Attractive, Adventurer. Occupation: Jeweler

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Seddit Fortune, Female Tiefling Druid 1
Medium (5'2") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)12 (+1) 13 (+1)9 (-1)
Skills History +3, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 4000 cp. Tourmaline (70 gp).


Social Check DCs


Baggi Addington, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a white tunic with green highlights, and long brown pants that bunch up around her shoes. She carries with her a set of pickaxes on her belt, each one with a amethyst on the hilt. Her hair is chestnut, silky, and of moderate length. Her otherwise smooth face is marked with small tiny scars.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born in a small desert village. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Orcs in Baggi's homeland. Baggi decided to take the middle way and become a bodyguard. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Baggi fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Fighting, Passionate. Flaws: Shy. Bonds: Attractive, Nature, Immigrant. Occupation: Interpreter

Voice: Draws out vowels

Attributes [hide]

Baggi Addington, Female Half-Orc Paladin 2
Medium (5'2") Half-Orc, Chaotic Good (CR 2)
Armor Class 10
Hit Points 10 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)3 (-4) 5 (-3)9 (-1)
Skills Investigation -2, Performance +1
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 260 gp. 4 Antitoxin.


Social Check DCs

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