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NPC Generator

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Advanced [show]


Thamior Othronus, Male Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears silk and lounges about seductively. His silver hair is lengthy. His eyes are likewise green.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Thamior was born the youngest of three triplets. Like his father and his sister before him, after school he went straight into learning to become a Blacksmith. He has achieved small success as a Blacksmith.

Motivation: Find a way to reverse the transformation of his sister; and expand his business

Ideals: Impeccable, Opinionated. Bonds: Attractive, Family, Job. Occupation: Blacksmith

Voice: Hollow voice

Attributes [hide]

Thamior Othronus, Male Elf Bard 1
Medium (5'4") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 7 (-2)12 (+1) 4 (-3)15 (+2)
Skills Acrobatics +4, Arcana +3
Senses Passive Perception 7
Languages Common, Elven, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 700 sp. 1 Banded mail.


Social Check DCs


Chad Denholm, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft green waves gently in the breeze. His chestnut hair is heavily combed to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. As long as the job gets done he does not care how it got done.

History: Sold as a small child to a brothel owner, Chad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Professionalism. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Assassin

Voice: Stutters

Attributes [hide]

Chad Denholm, Male Human Sorcerer 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 7 (-2)12 (+1) 16 (+3)7 (-2)
Skills Insight +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 70 gp.


Social Check DCs


Great Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he tends to wear a large brown jacket. His long white fur is drawn into a two foot long braid. He has a tattooed face.

Personality: Great is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He inherited the family business which he has now maintained for 14 years.

Motivation: To be a Animal Trainer again.

Ideals: Extrovert, Joker, Entrepeneur. Flaws: Ugly. Bonds: Poor, Job. Occupation: Herbalist

Voice: Irish accent

Attributes [hide]

Great Plume, Male Tabaxi Sorcerer 1
Medium (5'2") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)14 (+2) 11 (+0)11 (+0)
Skills Arcana +4, Perception +2
Senses Passive Perception 12
Languages Common, Sylvan, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 5000 cp.


Social Check DCs


Shivering In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: A 5'2" southern woman, she wears a robe, a symbol of death around her neck, and a greatsword on her belt. Her cinnamon fur is braided into rings. Her eyes, though not visible through her cowl, are yellow.

Personality: Shivering speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: When she was but 4 years old her parents immigrated from the south. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Apothecary work with an outfit from a few towns over. Apothecary work suited her well, and with each successful project, she earned more gold and more respect from her peers. She ran away from her former home and has been making her living as a Apothecary for the past few years.

Motivation: Sabotage a competitor.

Ideals: Fighting, Impeccable. Bonds: Criminal record, Immigrant, Job. Occupation: Apothecary

Voice: Sighs a lot, exhausted

Attributes [hide]

Shivering In Woods, Female Tabaxi Adept 1
Medium (5'2") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)8 (-1) 10 (+0)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 50 gp.


Social Check DCs

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