Flame Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He sports a flattop fur cut. His otherwise smooth face is marked with small tiny scars.
Personality: Prone to second guessing himself, he comes off as nervous. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He served in the navy to pay for his family's outstanding loans. When Flame reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Shy, Impulsive. Bonds: Attractive, Military, Rich. Occupation: Dyer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 8 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2000 cp. Red garnet (100 gp). 1 Buckler.
Veloptima Nackle, Female Gnome [Permalink]
Personal [hide]
Description: An older woman who wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, she is not a threatening figure. With bright blonde hair. Her eyes are hazel and beady.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. A true patriot, Veloptima would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: The child of western immigrants she idolized her father. Her father was a soldier and died while she was still young. Veloptima was left her father's suit of armor and trained in its use and care. She moves from town to town, unable to find a place to settle.
Motivation: She wants nothing more than to rejoin the army; and money/treasure
Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Military, Immigrant. Occupation: Barrister
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 7 (-2) | 8 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp. Large well-done wool tapestry (100 gp). 1 Masterwork Common Ranged Weapon.
Eiravel Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of kukris on his belt, each one with a amethyst on the hilt. His chestnut hair is heavily combed to the right. His blue unseeing eyes seem to look past you.
Personality: He will rave to anyone who will listen. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in the east to a Farmer, Eiravel learned a great deal about his father's area of expertise. His childhood dream was to be a Bounty Hunter, but he was a colossal failure. He has achieved small success as a Farmer.
Motivation: He has passion for adventuring and risk.
Ideals: Fighting. Flaws: Disease, Insane. Bonds: Adventurer, Job. Occupation: Farmer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 110 gp. 1 Superior lock.
Ombul Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man does not wear sleeves and tends to eschew shirts when he can avoid it. His black hair is braided into rings. His eyes are amber.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. The war was a terrible time for him, and Ombul does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Ombul lived on a farm with his father, near the main road leading to a nearby town. His father had invested heavily in several trade routes and wanted him to inherit them. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He's repulsed by the PC; and find a way to reverse the transformation of his sister
Flaws: Antagonistic, Depressed. Bonds: Military, Family, Rich. Occupation: Painter
Voice: Hissing voice
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 12 (+1) | 10 (+0) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 5000 cp. White pearl (70 gp).
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