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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Richard Malcolms, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses in yellow turtlenecks beneath a pastel coat with grey slacks. He has a slight overbite and is overall scrawny. He keeps his red hair in a flapper bob. His green unseeing eyes seem to look past you.

Personality: Prone to second guessing himself, he comes off as nervous. He is skeptical of what others tell him and is slow to trust.

History: He got into the Doctor business at a young age. His childhood dream was to be a Architect, but he was a colossal failure. He inherited the family business which he has now maintained for 12 years.

Motivation: Wants to open a new tavern; and revenge

Flaws: Disease, Shy. Bonds: Job, Enemies. Occupation: Doctor

Voice: Mumbles to self between sentences

Attributes [hide]

Richard Malcolms, Male Half-Elf Ranger 1
Medium (5'4") Half-Elf, True Neutral (CR 1)
Armor Class 7
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 8 (-1)10 (+0) 7 (-2)6 (-2)
Skills Acrobatics -1, Performance +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 120 gp. Banded agate (8 gp).


Social Check DCs


Krimp Dumph, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing a long, white, dusty cloak. He is portly but not overly obese. His Stetson hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He can speak with the recently deceased. He always tries to repair and not replace. It was this mentality that drove him into the Bowyer business.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted necromantic powers by his dying sister.

Motivation: To reunite with his old friends; and obtaining odd cultural half-orc artifacts is his passion

Ideals: Gifted, Persistence, Artistic. Flaws: Ugly. Bonds: Mentor, Adventurer. Occupation: Bowyer

Voice: Nasally tone

Attributes [hide]

Krimp Dumph, Male Half-Orc Cleric 1
Medium (6'0") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)9 (-1) 7 (-2)7 (-2)
Skills Athletics +2, Nature +1
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 800 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trag Westbrook, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is greying and his face has many wrinkles. He is very pretty but has cold, dead eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He receives visions of the future at random moments

History: The child of eastern immigrants he idolized his father. Brilliant and gifted he never wanted to apply himself. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Joker, Gifted. Bonds: Rich, Immigrant, Attractive. Occupation: Bounty Hunter

Voice: Jamaican accent

Attributes [hide]

Trag Westbrook, Male Half-Orc Adept 1
Medium (6'7") Half-Orc, True Neutral (CR 1)
Armor Class 7
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 9 (-1)7 (-2) 11 (+0)12 (+1)
Skills Acrobatics -1, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 600 sp. Star rose quartz (70 gp).


Social Check DCs


Ishte Clever, Female Tiefling [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across her face, she wears a black tunic with grey highlights, and long pastel pants that bunch up around her shoes. Her blue hair is braided into rings. Her silver eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She also has developed a complete distrust of the Detective profession.

History: Born to a poor family in the city she treasured whatever gifts she got. A gifted student she started as a Detective, but she got bored and became a Shoemaker. She now travels the world, in search of power and loot.

Motivation: Wants to raise her children well; and expand her business

Flaws: Depressed. Bonds: Job, Poor, Adventurer, Family. Occupation: Shoemaker

Voice: Sighs a lot, exhausted

Attributes [hide]

Ishte Clever, Female Tiefling Warlock 1
Medium (6'4") Tiefling, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)15 (+2) 16 (+3)14 (+2)
Skills Stealth +1
Senses Passive Perception 13
Languages Common, Gnoll, Aquan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 40 pp. 1 Thunderstones.


Social Check DCs

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