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NPC Generator

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Advanced [show]


Ootah Harper, Female Half-Orc [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across her face, she prefers to wear white clothing when she does not wear armor. Her black hair is thinning but still full. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She speaks before she thinks and is too direct. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Ootah was raised in a hard working conservative environment. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She's looking for her big break; and to get a good night's sleep

Ideals: Entrepeneur. Flaws: Impulsive, Insomniac. Bonds: Adventurer, Job. Occupation: Shipwright

Voice: Uses lots of figures of speech

Attributes [hide]

Ootah Harper, Female Half-Orc Expert 1
Medium (4'11") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)10 (+0) 9 (-1)12 (+1)
Skills Animal Handling +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 90 gp.


Social Check DCs


Caramip Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her moppish chestnut hair is in a traditional bowl cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: Caramip was born the youngest of three triplets. She has chosen to use the inheritance that was left to her frivolously. Due to her spouse's obsession with being a Carter they were divorced and she won custody of their daughter. She worked as a Sage, and she later adopted a second daughter.

Motivation: She's in love; and an old rival family wants her found

Flaws: Antagonistic. Bonds: Immigrant, Family, Rich, Has a crush. Occupation: Sage

Voice: Hollow voice

Attributes [hide]

Caramip Wildwander, Female Gnome Commoner 1
Small (3'0") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 12 (+1)10 (+0) 5 (-3)11 (+0)
Skills Acrobatics +1, Intimidation +2
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Traulam Ilphelkiir, Female Elf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her white hair is braided into rings. She wears an eyepatch.

Personality: Confrontational and typically high on some drug or another. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Like her father and her sister before her, after school she went straight into learning to become a Stableman. She struck the Stableman job and began her own company from there.

Motivation: She is unsatisfied with her job.

Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Has a crush, Job. Occupation: Stableman

Voice: Smoker's lung

Attributes [hide]

Traulam Ilphelkiir, Female Elf Ranger 2
Medium (4'10") Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 7 (-2)12 (+1) 18 (+4)15 (+2)
Skills Nature +3, Survival +6
Senses Passive Perception 14
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 370 gp. Golden yellow topaz (600 gp).


Social Check DCs


Naal Woods, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a long, violet, dusty cloak. His chestnut hair is matted, messy, and big. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is overprotective of those who hire his services. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Sold as a small child to a necromancer, Naal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To clean up the streets; and he wants revenge against gnolls

Ideals: Athletic. Flaws: Ugly, Insane, Secretive. Bonds: Guardian, Mentor. Occupation: Dilettante

Voice: Sleepy voice

Attributes [hide]

Naal Woods, Male Half-Elf Commoner 1
Medium (5'7") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)9 (-1) 13 (+1)15 (+2)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 400 sp. Moonstone (20 gp).


Social Check DCs

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