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NPC Generator

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Advanced [show]


Right-Handed Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a rose on it. His brown fur is long and unkept. He tend to wears goggles to shield his eyes.

Personality: He is happy with his job as a Mortician. He turns his eye from what people do, preferring to live and let live. He is able to make almost anything out of random pieces of junk.

History: He was born a particularly ugly child, much to the horror of his parents. While studying, he fell in love. They married and had a son. He then took over the family business and is one of the better Mortician for hire.

Motivation: To be a Farmer again.

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, In love. Occupation: Mortician

Voice: Timid voice

Attributes [hide]

Right-Handed Of Ale, Male Tabaxi Barbarian 1
Medium (5'9") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)6 (-2) 16 (+3)15 (+2)
Skills Athletics +3, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4

Possessions: 110 gp.


Social Check DCs


Sannl Lutgehr, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with wide-brimmed hat. Sporting a white mohawk this woman's hair draws a lot of attention. She has gray eyes.

Personality: Abrasive and pushy, she has a hard time making friends. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born the only child of a wealthy merchant. She was an apprentice working in her father's forge. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sannl fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to raise her children well; and she is unsatisfied with her job

Ideals: Entrepeneur, Fighting. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Animal Trainer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Sannl Lutgehr, Female Dwarf Aristocrat 1
Medium (3'10") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)7 (-2) 17 (+3)7 (-2)
Skills History +0, Performance +0
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 1 Magnifying glass.


Social Check DCs


Bethrynna Siannodel, Female Elf [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'5" when asserting herself. Her golden hair is still thick. Her eyes are blue.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Sold as a small child to a slaver, Bethrynna was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. In her 11th year, her parents were killed by a illithids raid, leaving Bethrynna alone in the world. After a stint in an orphanage, she was adopted. She has gone from town to town working and never settling down anywhere, but has fallen for a local Navigator. She hasn't told them the truth, but wants to settle down with them.

Motivation: Wants her loneliness to end.

Ideals: Philantrophist. Bonds: Enemies, Mentor, Has a crush. Occupation: Butcher

Voice: Strong lisp

Attributes [hide]

Bethrynna Siannodel, Female Elf Rogue 1
Medium (5'5") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 6 (-2)10 (+0) 9 (-1)12 (+1)
Skills Insight +1, Nature +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 110 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Flask Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple pastel robe with black stripes complete with hood. He has styled his brown fur well, parting it to the left. He wears a mask on his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born in the south his family was never financially stable. Because his mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He left for the south, certain he would find work there.

Motivation: A deep hatred of gnolls; and he wants revenge against gnolls

Ideals: Optimist. Bonds: Immigrant, Attractive, Poor, Enemies. Occupation: Mortician

Voice: Timid voice

Attributes [hide]

Flask Shoe, Male Tabaxi Sorcerer 1
Medium (5'8") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)10 (+0) 4 (-3)8 (-1) 8 (-1)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 9
Languages
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp. A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp).


Social Check DCs

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