Emerald Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. Beneath his clothing is a huge mess of scar tissue. He has done his best to style his cinnamon fur to look like a famous performer. His yellow eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Confrontational and typically high on some drug or another. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Emerald was born on a far western desert where he grew up under the tutelage of his father, an expert Locksmith. He now mingles about in high society.
Motivation: He is currently in port desperately looking for someone to get him out; and he has money and likes to spend it
Flaws: Addict, Disease. Bonds: Slave, Rich, Immigrant. Occupation: Locksmith
Voice: Russian accent
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 14 (+2) | 9 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp. 1 Darkwood Shield.
Charles Ramsay, Male Human [Permalink]
Personal [hide]
Description: Standing 5'10", this man wears brown painted combat armor at almost all times. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His face is covered beneath a completely black helmet.
Personality: He can speak with the recently deceased. He is obsessed with finding treasure.
History: He was born blind and as such lacked many opportunities for work. Charles was born on a far western forest where he grew up under the tutelage of his father, an expert Hunter. He moves from town to town, unable to find a place to settle.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Disease. Bonds: Adventurer, Immigrant. Occupation: Hunter
Voice: Low and grunting
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 10 (+0) | 6 (-2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 6000 cp.
Enidda Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a tan vest with golden trim over her white shirt. Her pastel leather gloves and pants are well-kept, and her tan boots flare out at the collars. Her blonde hair is styled in orderly dreadlocks. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She has a habit of throwing herself into exceedingly dangerous situations.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. A gypsy cursed her at a young age, leading to her ugly appearance. She is untrained/undisciplined, which makes her dangerous.
Motivation: Her religion dominates her actions.
Ideals: Impeccable. Flaws: Ugly, Insane, Impulsive. Bonds: Religious. Occupation: Performer
Voice: Spits and sputters
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 15 (+2) | 4 (-3) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 60 gp.
Eleanor Law, Female Human [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'4" has a big stupid grin on her face most of the time. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her golden hair is lengthy. Her violet eyes peer out from beneath her wide-brimmed grey hat.
Personality: She is business-like. She takes instructions and follows them to the letter. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Born in the west to a Courier, Eleanor learned a great deal about her father's area of expertise. Over the years she perfected her riding and shooting skills. She ran away from her former home and has been making her living as a Courier for the past few years.
Motivation: She's looking for her big break; and to reunite with her old friends
Ideals: Professionalism, Justice. Bonds: Criminal record, Job, Nature, Adventurer. Occupation: Courier
Voice: Soft and mumbly
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 30 gp.
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