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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Chay Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He wears dull white sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. He has a moderate pudge and is not very fit. His blonde hair is cut short with large spiked bangs in the front. His eyes are hazel and he is always smoking a pipe.

Personality: Eccentric and domineering, Chay will drive conversation. He receives visions of the future at random moments

History: Chay was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His necromantic abilities were realized during a raid on his village. He inherited the family business which he has now maintained for 9 years.

Motivation: He is wracked by social anxiety; and sabotage a competitor

Ideals: Extrovert, Gifted. Flaws: Fearful. Bonds: Poor, Job. Occupation: Mercenary

Voice: Sounds elderly

Attributes [hide]

Chay Jamjar, Male Halfling Commoner 3
Small (2'10") Halfling, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 12 (+1)8 (-1) 8 (-1)10 (+0)
Skills Acrobatics +0, Athletics +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp.


Social Check DCs


Mishann Dhyrktelonis, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she usually wears her black robe and has her halberd always slung over her shoulder. Her black crest, when down, is lengthy. Her gold eyes are passionate and lively.

Personality: She is witty, but her monotone delivery comes off as unnerving She does not trust anyone and sleeps with one eye open.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Mishann was born on a far northern desert where she grew up under the tutelage of her father, an expert Glassblower. She hasn't been sleeping well lately.

Motivation: To settle down with her crush; and wants a kiss

Ideals: Joker, Artistic. Flaws: Insomniac. Bonds: Immigrant, Has a crush. Occupation: Glassblower

Voice: Gruff and masculine

Attributes [hide]

Mishann Dhyrktelonis, Female Dragonborn Fighter 1
Medium (6'1") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)13 (+1) 11 (+0)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 90 gp. 1 Darkwood Shield.


Social Check DCs


Anselm Branson, Male Human [Permalink]

Personal [hide]

Description: This man very much looks the part of a Junk Dealer. He is muscular with a powerful set of arms. He has a very tight haircut. His eyes are likewise gray.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a Crown-heir, his mother struggled to pay the bills. He helped his mother out around the business and became quite the natural. He has achieved small success as a Junk Dealer.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Joker. Flaws: Ugly. Bonds: Job, Poor. Occupation: Junk Dealer

Voice: Relaxed voice

Attributes [hide]

Anselm Branson, Male Human Commoner 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 9 (-1)8 (-1) 9 (-1)6 (-2)
Skills Persuasion +0
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 100 sp.


Social Check DCs


Qualen Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear tan clothing when he does not wear armor. He is portly but not overly obese. He wears his hair in dreadlocks. He wears a mask on his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. The war was a terrible time for him, and Qualen does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is unsatisfied with his job; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist. Flaws: Depressed. Bonds: Military, Criminal record, Nature, Job. Occupation: Guard

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Qualen Horcusporcus, Male Gnome Druid 1
Small (3'7") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 9 (-1)10 (+0) 14 (+2)12 (+1)
Skills Investigation +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 30 gp.


Social Check DCs

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