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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Suhnae Aloro, Male Elf [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is braided into rings. His green eyes peer out from beneath his deerstalker tan hat.

Personality: He will rave to anyone who will listen. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Suhnae lived on a farm with his mother, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: Regain custody of his son; and marry his brother to traveling adventurers

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Family, Adventurer. Occupation: Sellsword

Voice: Scratchy, weak

Attributes [hide]

Suhnae Aloro, Male Elf Expert 1
Medium (5'2") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)13 (+1) 13 (+1)18 (+4)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 30 gp.


Social Check DCs


Jabbie Timbers, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, constantly wearing a blue suit, black shirt, and white tie. His hair is white and very short. His eyes are a pleasant amber.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is able to fit into much smaller and tighter spaces than normal.

History: He was born in a small plains village. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wishes to resurrect an old love.

Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Nature, In love. Occupation: Fletcher

Voice: Speaks with back of mouth

Attributes [hide]

Jabbie Timbers, Male Gnome Rogue 1
Small (3'7") Gnome, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 11 (+0)14 (+2) 9 (-1)10 (+0)
Skills Perception +1, Performance +2
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Orc
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Bertram Wellington, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is dressed in a clean brown cloak covering his clean studded leather. His auburn hair is unkempt and raggedy. He has hazel eyes and a brown hat with a green feather.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the west. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural halfling artifacts is his passion

Flaws: Ugly. Bonds: Poor, Adventurer, Immigrant, Military. Occupation: Ploughman

Voice: Uses sign language

Attributes [hide]

Bertram Wellington, Male Human Barbarian 1
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)13 (+1) 13 (+1)11 (+0)
Skills Arcana +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 100 sp. Deep green spinel (160 gp). 3 Alchemist’s fire.


Social Check DCs


Ernest Beckwith, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft yellow waves gently in the breeze. His Stetson hat is riddled with cuts and holes. His ears are large.

Personality: He is overprotective of those who hire his services. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To clean up the streets; and he has decided he is irredeemable

Flaws: Ugly. Bonds: Rich, Guardian, Criminal record, Slave. Occupation: Mason

Voice: Whispers

Attributes [hide]

Ernest Beckwith, Male Human Expert 2
Medium (6'2") Human, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)11 (+0) 10 (+0)17 (+3)
Skills Acrobatics +2, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +5

Possessions: 200 sp.


Social Check DCs

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