Bertram Crosis, Male Half-Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a yellow costume with the symbols of strength on his torso. His hair is long and black with streaks of red, and is pulled back with small yellow clips. His beard is red, braided, and well cared for. He has amber eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is an amazing painter.
History: He was born in the south. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants to have a good time and be beloved
Ideals: Athletic, Optimist, Gifted. Bonds: Immigrant, Criminal record. Occupation: Laborer
Voice: Scottish accent
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 3 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 5 (-3) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 30 pp.
Shedinn Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He carries with him a set of kukris on his belt, each one with a emerald on the hilt. His gold crest, when down, is lengthy. His eyes are likewise gold.
Personality: He is a hateful person. He taunts others and blames them for his problems. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born in the south his family was never financially stable. Through the years after Shedinn was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Shedinn's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Fighting, Logical. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor. Occupation: Gardener
Voice: French accent
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 14 (+2) | 9 (-1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 sp.
Blossom Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a tight fitting white shirt and pants. She keeps her auburn hair in a flapper bob. She has several tiny ruby earrings on each ear.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Blossom enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born the only child of a wealthy merchant. Blossom abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.
Motivation: She feels the way she acts is they only way to get by in the world; and she is greedy
Ideals: Impeccable, Entrepeneur. Flaws: Hedonist. Bonds: Rich, Adventurer. Occupation: Gardener
Voice: Breathy voice
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 8 (-1) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 10 pp. Jade (40 gp). 1 Climber’s kit.
Anne Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears a simple burlap shirt and baggy pants. She conceals her nunchaku with her veritable burlap sack of a shirt. She has a penchant for wearing a ring with an oversized amber on her left hand. She sports golden long hair. Her blue eyes dart from person to person to random spaces in the air.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Anne grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Anne. She used her abilities to trick people and travel the world for free.
Motivation: She is a bit of a kleptomaniac; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Impeccable. Flaws: Disease. Bonds: Rich, Religious, Criminal record. Occupation: Dyer
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 8 (-1) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 sp.
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