Kerkad Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man wears a black vest and prefers tan and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His black crest, when down, is lengthy. He wears crescent spectacles with a black brim.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not believe in violence as a means to an end. He is a dedicated Spice Merchant but believes his peers are too gung-ho.
History: Kerkad hails from a village terrorized by drow. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. Days after completing his studies, news broke out that his hometown was attacked by drow. Kerkad was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: Revenge; and he wants revenge against drow
Ideals: Pacifist, Gifted. Flaws: Ugly, Antagonistic. Bonds: Enemies. Occupation: Spice Merchant
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Adrie Liadon, Female Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears silk and lounges about seductively. Her hair is chestnut and curly. Her brown eyes dart from person to person to random spaces in the air.
Personality: She acts crazy and hedonistic. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born in a small island village. When Adrie reached her early adolescence her Elf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She bought a sword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To unite with her sister; and many brigands want her driven away
Ideals: Professionalism. Flaws: Hedonist. Bonds: Attractive, Nature, Military. Occupation: Doctor
Voice: Excited and jittery
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 4 (-3) | 6 (-2) | 4 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 sp.
Vrondiss Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'2" northern man, he wears skinny pants and wears a black and brown robe with the hood down. He has styled his bronze crest well, parting it to the left. He wears round tiny glasses practically rammed into his face.
Personality: He is calm most of the time but flees social interaction. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the north to a Merchant, Vrondiss learned a great deal about his father's area of expertise. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a Merchant soon after.
Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and he feels threatened by others
Flaws: Shy, Impulsive, Fearful. Bonds: Job, Rich. Occupation: Merchant
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 7 (-2) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: Just what you see.
Aura Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a pastel and green handkerchief worn on her right side, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'8" when asserting herself. She wears a deerstalker hat to cover her moderate length lavender fur. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her yellow eyes.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Aura was born the youngest of three triplets. She went to a religious school and was inspired by the priests there in charitable deeds. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: Find a way to reverse the transformation of her sister.
Flaws: Greedy. Bonds: Attractive, Religious, Family, Rich. Occupation: Navigator
Voice: Loud with bravado
Attributes [hide]
Medium (4'8") Tabaxi, True Neutral (CR 3)
Armor Class 9
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 400 gp. Deep blue spinel (200 gp).
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