Nicholas Peyton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears many layers of old clothing at all times. His blonde hair has been sun bleached extensively. His eyes are gray and catlike.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a criminal king-pin and mafia family Nicholas was born on a far northern island where he grew up under the tutelage of his father, an expert Bricklayer. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he has decided he is irredeemable
Flaws: Ugly. Bonds: Poor, Criminal record, Adventurer, Immigrant, Guardian. Occupation: Bricklayer
Voice: American accent
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 8 (-1) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp.
Frederick Berevan, Male Half-Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'4". He wears a tight fitting violet shirt and pants. With a patchy chestnut beard and wild chestnut hair. His blue eyes dart from person to person.
Personality: While he acts the brute, he is far gentler than he would appear. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the east to a Detective, Frederick learned a great deal about his father's area of expertise. A gifted student he started as a Layabout, but he got bored and became a Detective. He has dedicated himself to building a better trade route.
Motivation: He is unsatisfied with his job.
Ideals: Fighting, Joker. Bonds: Job, Adventurer. Occupation: Detective
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 400 sp. Tourmaline (130 gp).
Modean Mayhem, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man wears a black tunic with grey highlights, and long pastel pants that bunch up around his shoes. His hair, while still mostly purple, has prominent grey streaks. His gold eyes dart from person to person to random spaces in the air.
Personality: He never swears and excessively uses polite adverbs when speaking. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He got into the Dyer business at a young age. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Doesn't want to be a Dyer and was forced into it by his family; and regain custody of his daughter
Ideals: Optimist. Flaws: Impulsive. Bonds: Job, Rich, Family. Occupation: Dyer
Voice: Can't modulate volume
Attributes [hide]
Medium (6'10") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 6 (-2) | 8 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: Just what you see.
Elaim Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a skull on it. He is bald on top and has large chestnut tufts of hair around his ears. His amber eyes are passionate and lively.
Personality: He is very quiet and rarely speaks above a whisper. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Regain custody of his daughter; and doesn't want to be a navigator and was forced into it by his family
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Poor, Family, Military. Occupation: Navigator
Voice: Whispers
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 10 (+0) | 13 (+1) | 7 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven, Goblin
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Rich purple corundum (600 gp). Golden yellow topaz (400 gp). Deep blue spinel (400 gp). 1 Half-Plate.
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