Rinn Goltorah, Female Elf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'2" and wears a fine chain shirt which she covers with tan colored cloaks and clothing. Her auburn hair is styled in orderly dreadlocks. Her half smiles and violet eyes are beguiling and draw you in.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is obsessed with her god.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. By chance she met her brother recently and the two have been together since.
Motivation: She has a rivalry with the Church that dominates her actions; and her relatives are trying to arrange a marriage
Ideals: Philantrophist, Artistic. Bonds: Attractive, Religious, Family. Occupation: Sellsword
Voice: Squeaky
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 300 sp. 1 Banded mail.
Rose Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears baggy red pantaloons and a black scarf. She is bald on top and has large auburn tufts of hair around her ears. She wears round tiny glasses practically rammed into her face.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is skeptical of what others tell her and is slow to trust.
History: Gifted from a young age, Rose studied abroad. Brilliant and gifted she never wanted to apply herself. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Balancing her hectic life and new Animal Trainer responsibilities is difficult; and to be a brewer again
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Job. Occupation: Animal Trainer
Voice: Boston accent
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 5 (-3) | 10 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 300 sp.
Urshar Broodfist, Female Dwarf [Permalink]
Personal [hide]
Description: This woman stands a little under 3'9" and is a bit bulky. She is very muscular particularly in the legs. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has wavy silver hair. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She snorts whenever she laughs or is feeling confident. She believes the world needs to unite to get rid of gnolls once and for all.
History: She was raised in a mountains tribe. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Urshar took refuge in the large cave and found the beat up mace and armor she uses now. Some 4 years later her spouse died after the birth of her daughter. Heartbroken, Urshar never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: She wants revenge against gnolls; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable. Bonds: Attractive, Enemies, Nature, In love. Occupation: Hunter
Voice: Spits words with contempt
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 9 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 30 pp.
Shedinn Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries a battered pickaxe and tarnished longbow as well. He wears a deerstalker hat to cover his moderate length brass crest. His red eyes peer out from beneath his deerstalker green hat.
Personality: He is irascible and easily irritated. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He became a Fisher soon after.
Motivation: To be a Bricklayer again; and he's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Job, Religious. Occupation: Fisher
Voice: Timid voice
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 130 gp.
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Their contribution stands as a beacon of hope for all adventurers!
