Shanairla Ostoroth, Female Half-Elf [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her hair is cut close to her head. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has set out to sabotage the competition.
Motivation: Wants to work out more often; and her relatives are trying to arrange a marriage
Ideals: Gifted, Athletic. Bonds: Rich, Family, Job. Occupation: Servant
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 pp.
Five On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she usually wears her pastel robe and has her quarterstaff always slung over her shoulder. She wears a feathered hat to hide her balding. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She pushes her goals aggressively. She is also a coward if confronted.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A freak accident while working with her Fisher father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Revenge; and she wants revenge against dire rats
Ideals: Joker, Gifted. Flaws: Fearful, Disease. Bonds: Enemies. Occupation: Carter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 12 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 30 gp.
Philomena Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears a simple burlap shirt and baggy pants. She conceals her whip with her veritable burlap sack of a shirt. She is muscular with a powerful set of arms. Her head has been shaved. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Philomena is combative with any and all who dare try her patience in the slightest.
History: She was born a particularly ugly child, much to the horror of her parents. She worked as a nervous Mortician and found it very stressful. She used her abilities to travel the world and help people.
Motivation: To be a Engraver again; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Justice, Philantrophist. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Mortician
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +4
Possessions: 110 gp.
Andraste Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: This light-skinned female wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She is tall, broad shouldered and powerfully built. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her half smiles and brown eyes are beguiling and draw you in.
Personality: Prone to second guessing herself, she comes off as nervous. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Born to a Farmer, her father struggled to pay the bills. From her teen years she was always beautiful and desirable, so people have always doted on her. She has gone from town to town working and never settling down anywhere, but has fallen for a local Farmer. She hasn't told them the truth, but wants to settle down with them.
Motivation: She would like to get married and retire; and to share knowledge with the world
Ideals: Logical. Flaws: Shy. Bonds: Poor, Attractive, Has a crush. Occupation: Marshal
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 10 (+0) | 7 (-2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
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