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NPC Generator

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Advanced [show]


Reirak Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'0" and is typically in his Carter uniform. His right leg appears badly burned and disfigured. He has no hair. His hazel eyes lackadaisically let the world flow into them.

Personality: He is happy with his job as a Carter. He turns his eye from what people do, preferring to live and let live. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in the south. He worked as a nervous Carter and found it very stressful. He's also a talented Dyer, but doesn't like to broadcast it.

Motivation: He is compelled to act according to his religious beliefs; and he is unsatisfied with his job

Flaws: Ugly. Bonds: Job, Religious, Immigrant. Occupation: Carter

Voice: Sounds elderly

Attributes [hide]

Reirak Battlehammer, Male Dwarf Aristocrat 1
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 12 (+1)11 (+0) 5 (-3)5 (-3)
Skills Acrobatics +1, Insight -1
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1

Possessions: 110 gp.


Social Check DCs


Hobart Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He usually wears his red robe and has his axe always slung over his shoulder. He carries with him a set of axes, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He wears his silver hair up. He is very pretty but has cold, dead eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He enjoys reading and quiet.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has worked as a Healer like his father before him.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Logical. Bonds: Attractive, Job, Rich. Occupation: Healer

Voice: Breathy voice

Attributes [hide]

Hobart Wildheart, Male Halfling Rogue 1
Small (3'4") Halfling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 10 (+0)8 (-1) 8 (-1)10 (+0)
Skills Arcana +1, Medicine +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


River Of Winter, Female Tabaxi [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her brown fur is slicked back into a classic pompadour. She has several tiny opal earrings on each ear.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mason arts, while her father instructed her in etiquette, music and courtly manner. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.

Motivation: She uses money and sex appeal to get what she needs; and she is currently in port desperately looking for someone to get her out

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Mason

Voice: Whispers

Attributes [hide]

River Of Winter, Female Tabaxi Warlock 1
Medium (5'10") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 8 (-1)9 (-1) 12 (+1)13 (+1)
Skills Performance +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp. 1 Chain shirt.


Social Check DCs


Tordrid Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She sports grey clothing, slightly heavier than average wear. Her whole body is exceptionally muscular. Her white hair is braided into rings. Her fair skin shows little sign of her aristocratic breeding.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Opinionated, Logical. Bonds: Immigrant, Attractive, Religious. Occupation: Sellsword

Voice: Speaks with lips pursed

Attributes [hide]

Tordrid Aranore, Female Dwarf Expert 1
Medium (4'1") Dwarf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 10 (+0)10 (+0) 7 (-2)16 (+3)
Skills Nature +2, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 150 gp.


Social Check DCs

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