Arannis Firahel, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he typically wears yellow cloth garments or leather armor. His hair, while still mostly blonde, has prominent grey streaks. He has gleaming, smiling blue eyes.
Personality: Arannis is depressed about a lot of things. He tends to be a nihilist. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born in the north to a Adventurer, Arannis learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He used his abilities to travel the world and help people.
Motivation: He is compelled to act according to his religious beliefs; and he is currently in port desperately looking for someone to get him out
Ideals: Philantrophist. Flaws: Depressed. Bonds: Religious, Job, Slave. Occupation: Adventurer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 8 (-1) | 11 (+0) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 50 gp.
Emeny Acton, Female Human [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her hair is red, silky, and of moderate length. Her half smiles and hazel eyes are beguiling and draw you in.
Personality: Aggressive, abrasive, and angry, Emeny embodies much of what other species detest in the Humans. She is obsessed with a lost civilization.
History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. Emeny abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Meet up once more with her childhood friend; and she wants revenge against gnolls
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Religious, Enemies. Occupation: Fletcher
Voice: Timid voice
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 11 (+0) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 300 sp.
Windy Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his cinnamon fur up. He wears an eyepatch.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Windy has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy; and money/treasure
Flaws: Ugly, Antagonistic, Forgetful, Disease. Bonds: Rich. Occupation: Courier
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Lone Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears rags and sports a simple walking cane. He has styled his yellow fur well, parting it to the right. His copper eyes dart from person to person to random spaces in the air.
Personality: Eccentric and domineering, Lone will drive conversation. Energy wise he seems alert and responsive.
History: Lone was raised in a hard working conservative environment. A gifted student he started as a Mayor, but he got bored and became a Weaver. He has achieved small success as a Weaver.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Extrovert, Professionalism. Bonds: Poor, Job, Enemies. Occupation: Weaver
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 8 (-1) | 8 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp.
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