Aura Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 5'5". He wears a robe, a symbol of death around his neck, and a sword on his belt. He wears his gray fur up. His eyes are a pleasant copper.
Personality: Aura is depressed about a lot of things. He tends to be a nihilist. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Aura was born the youngest of three triplets. Through the years after Aura was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Aura's father didn't care for him much, and the feeling was mutual. By chance he met his brother recently and the two have been together since.
Motivation: He is terrified, and will act out of fear; and regain custody of his son
Ideals: Fighting. Flaws: Depressed, Fearful, Antagonistic. Bonds: Family. Occupation: Barber
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 8 (-1) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 80 gp. Amber (110 gp).
Hubert Sylvaranth, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'1", this man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His golden hair is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Hubert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born to a pair of adventurers, Hubert grew up listening to his mother's many stories. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He would like to get married and retire; and to get a good night's sleep
Ideals: Extrovert. Flaws: Insomniac. Bonds: Adventurer, Criminal record, Has a crush. Occupation: Ploughman
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. Chrysoprase (50 gp).
Edge Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A pudgy woman standing about 6'2" has a big stupid grin on her face most of the time. She wears tattered old clothes. Her brown fur is unkempt and raggedy. She has gleaming, smiling blue eyes.
Personality: She is business-like. She takes instructions and follows them to the letter. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Edge is combative with any and all who dare try her patience in the slightest.
History: Edge lived on a farm with her mother, near the main road leading to a nearby town. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Find a way to reverse the transformation of her sister; and regain custody of her son
Ideals: Professionalism, Justice. Flaws: Ugly. Bonds: Poor, Family. Occupation: Assassin
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 6 (-2) | 7 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp.
Dondon Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has a large white mantle and cape that has been intricately interwoven into his green robe. His moppish red hair is in a traditional bowl cut. His eyes are violet and he is always smoking a pipe.
Personality: He likes to make people angry or surprised. He is afraid of women and trembles around them
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Guard arts, while his father instructed him in etiquette, music and courtly manner. His druidic abilities were realized during a raid on his village. After a long history of fighting, Dondon and his spouse have recently divorced.
Motivation: He is greedy.
Ideals: Gifted. Flaws: Antagonistic, Shy. Bonds: Rich. Occupation: Guard
Voice: Soothing and warm
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 12 (+1) | 18 (+4) | 9 (-1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Gnome, Draconic, Infernal
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
