Sun Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a pastel coat over a grey low-cut shirt, and a broad hat upon her head. Her fur is yellow and curly. Her fair skin shows little sign of her aristocratic breeding.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Sun lived on a farm with her father, near the main road leading to a nearby town. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is compelled to act according to her religious beliefs; and find a way to reverse the transformation of her sister
Ideals: Passionate. Bonds: Attractive, Rich, Family, Religious. Occupation: Miller
Voice: Farmer accent
Attributes [hide]
Medium (4'9") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 7 (-2) | 13 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 500 sp. 1 Banded mail.
Antinua Simmons, Female Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is dressed in a clean violet cloak covering her clean studded leather. Her black hair is unkempt and raggedy. Her eyes are amber and catlike.
Personality: Antinua speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She works hard and plays hard.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. A gypsy cursed her at a young age, leading to her ugly appearance. She became a Shoemaker soon after.
Motivation: Her religion dominates her actions; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Flaws: Ugly, Hedonist. Bonds: Poor, Religious. Occupation: Shoemaker
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp. Malachite (16 gp).
Kriv Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He typically wears black cloth garments or leather armor. He carries a battered flail and tarnished morningstar as well. His red crest is drawn into a tight pony tail with a cross scrunchie. He wears an eyepatch.
Personality: A skeptical and narcissistic man, Kriv's first love is himself. His second love is also himself. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born in the west, but his parents moved at a very young age to the east. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Kriv's homeland. Kriv decided to take the middle way and become a bodyguard. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels the way he acts is they only way to get by in the world; and he's repulsed by the pc
Ideals: Fighting, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Seamstress
Voice: Posh accent
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: Just what you see.
Jarsali Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: This woman wears a tan collared shirt and brown skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt. She has a penchant for wearing a ring with an oversized opal on her left hand. She has wavy red hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Cocky and sure of herself, she believes she is the best Sage born in the past three hundred years. She never wears the same outfit twice, unless she absolutely has to.
History: Born in the west to a Sage, Jarsali learned a great deal about her mother's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Sage. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jarsali fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Sabotage a competitor; and she is greedy
Ideals: Artistic, Fighting. Flaws: Insomniac. Bonds: Rich, Job. Occupation: Sage
Voice: Thin and wheezing
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 17 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Auran, Abyssal, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 110 gp.
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