Vilberg Barclay, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man wears loose pants and a collared shirt complete with sweater beneath his coat and is in decent physical shape. His Stetson hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He comes from a rich southern family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. By chance he met his sister recently and the two have been together since.
Motivation: His relatives are trying to arrange a marriage; and he's repulsed by the pc
Flaws: Ugly, Antagonistic. Bonds: Job, Rich, Family. Occupation: Seamstress
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 7 (-2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 sp. Freshwater pearl (15 gp).
Roland Graham, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears dark leathers with embroidery. He keeps his blonde hair in a flapper bob. He wears round tiny glasses practically rammed into his face.
Personality: He likes to make people angry or surprised. He is lazy and tries to find solutions quickly.
History: Roland was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He worked as a nervous Carter and found it very stressful. He now owns his own business.
Motivation: To reunite with his absent mother; and he'd like to take his coworkers down a peg
Flaws: Antagonistic, Lazy. Bonds: Poor, Job, Family. Occupation: Carter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 110 gp. 1 Masterwork Common Ranged Weapon.
Ermina Tickle, Female Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she wears a robe, a symbol of death around her neck, and a lance on her belt. Her long auburn hair reaches down to her waist. She has amber eyes.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She is a Lamia in disguise. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ermina took refuge in the old dungeon and found the beat up lance and armor she uses now. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Fighting, Joker, Philantrophist. Bonds: Adventurer, Nature. Occupation: Stableman
Voice: Old Prospector
Attributes [hide]
Medium (4'7") Human, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 5 (-3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 400 sp. 1 Breastplate.
Richard Perceval Burke, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears an entirely yellow suit with white socks and a vest with buckled shoes. He is muscular with a powerful set of arms. He has wavy auburn hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He is the product a well kept family trust fund and as such has never really known need. A few years later when the west was not economically sound they moved to his current location. He has achieved small success as a Bowyer.
Motivation: He is wracked by social anxiety; and expand his business
Flaws: Addict, Fearful. Bonds: Job, Rich, Immigrant. Occupation: Bowyer
Voice: Dark and ominous
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 12 (+1) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 800 sp.
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