Flame Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a slight overbite and is overall scrawny. His fur is red and curly. His eyes are likewise copper.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He is obsessed with his god.
History: He was born at the edge of vast desert. In his 11th year, his parents were killed by a gnolls raid, leaving Flame alone in the world. After a stint in an orphanage, he was adopted. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.
Ideals: Justice. Bonds: Rich, Religious, Nature, Enemies. Occupation: Painter
Voice: Smooth and feminine
Attributes [hide]
Medium (5'0") Tabaxi, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 400 sp.
Hûra Wedgwood, Male Half-Orc [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he is dressed in earthy colors with a black and grey handkerchief worn on his right side. His red hair is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: Hûra is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: He was born in the east, but his parents moved at a very young age to the north. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Extrovert. Flaws: Ugly, Racist. Bonds: Immigrant, Rich, Adventurer. Occupation: Navigator
Voice: Indian accent
Attributes [hide]
Medium (6'1") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 7 (-2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 80 gp.
Lavinia Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has done her best to style her blonde hair to look like a famous performer. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is able to make almost anything out of random pieces of junk.
History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Lavinia took refuge in the ruined castle and found the beat up monstrous two handed axe and armor she uses now. She now mingles about in high society.
Motivation: She has money and likes to spend it.
Ideals: Impeccable, Gifted. Flaws: Insane. Bonds: Immigrant, Nature, Rich. Occupation: Adventurer
Voice: Uses lots of figures of speech
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 1 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 5 (-3) | 6 (-2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 20 pp.
Dazzazn Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a well pressed and immaculate suit (or dress). His silver crest is slicked back into a classic pompadour. His eyes are red.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not believe in violence as a means to an end. He is a dedicated Tanner but believes his peers are too gung-ho.
History: Gifted from a young age, Dazzazn studied abroad. He moved from fad to fad and when he turned 15 he discovered music. He was granted divine powers by his dying sister.
Motivation: Someone believes him a fraud; and a deep hatred of orcs
Ideals: Athletic, Pacifist, Gifted, Artistic. Bonds: Enemies. Occupation: Tanner
Voice: German accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Amethyst (90 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
