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NPC Generator

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Advanced [show]


Jasmine Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a red shirt with thin black vertical stripes and blue pants. Her hair is cut close to her head. Her eyes are violet and she is always smoking a pipe.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She comes from a rich northern family. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Since then, she has sought to make the best of life.

Motivation: To clean up the streets; and wants to work out more often

Ideals: Athletic, Optimist. Bonds: Adventurer, Rich, Guardian. Occupation: Mercenary

Voice: Low rumbling, strings words together

Attributes [hide]

Jasmine Brightmoon, Female Halfling Paladin 1
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)11 (+0) 10 (+0)12 (+1)
Skills Medicine +2, Religion +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 sp.


Social Check DCs


Fibblestib Ningel, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses well, typically a more casual-formal manner. His black hair is smooth and relatively long. He has several tiny jet earrings on each ear.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in a small forest village. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He uses money and sex appeal to get what he needs.

Flaws: Secretive. Bonds: Attractive, Rich, Adventurer, Nature. Occupation: Healer

Voice: Pronounces O like U

Attributes [hide]

Fibblestib Ningel, Male Gnome Adept 2
Small (3'6") Gnome, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)9 (-1) 9 (-1)11 (+0)
Skills Animal Handling +1, Deception +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 320 gp.


Social Check DCs


Kellen Daergel, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'2" and is a bit bulky. He is very muscular particularly in the legs. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his kukri. His white hair is greasy and uncared for. His fierce gray eyes like to dwell on things.

Personality: He is witty, but his monotone delivery comes off as unnerving He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of western immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Gnomes in the west were limited. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker, Optimist. Flaws: Ugly. Bonds: Immigrant. Occupation: Assassin

Voice: Hard of hearing, loud

Attributes [hide]

Kellen Daergel, Male Gnome Adept 1
Small (3'2") Gnome, Neutral Good (CR 1)
Armor Class 9
Hit Points 4 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 7 (-2)16 (+3) 8 (-1)12 (+1)
Skills Persuasion +3, Stealth +0
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Druidic, Giant
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp.


Social Check DCs


Cecily Hale, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman wears a custom-built plate barding that's adorned with grey lining and desert motifs. She has no hair. Her eyes, though not visible through her cowl, are gray.

Personality: Aggressive, abrasive, and angry, Cecily embodies much of what other species detest in the Humans. She believes the world needs to unite to get rid of giants once and for all.

History: Cecily was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Cecily and her spouse have recently divorced.

Motivation: She's repulsed by the PC.

Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies, Military. Occupation: Hunter

Voice: Sensual and smooth

Attributes [hide]

Cecily Hale, Female Human Paladin 2
Medium (5'1") Human, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)12 (+1) 11 (+0)9 (-1)
Skills Insight +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 120 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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