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NPC Generator

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Advanced [show]


Qemuel Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has styled his silver hair well, parting it to the right. He has a dull look in his black eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is obsessed with a lost civilization.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Qemuel abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Qemuel and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Qemuel discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Qemuel fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Joker. Flaws: Ugly, Insane, Disease. Bonds: Adventurer. Occupation: Architect

Voice: Smooth and feminine

Attributes [hide]

Qemuel Sanity, Male Tiefling Adept 1
Medium (5'3") Tiefling, Lawful Neutral (CR 1)
Armor Class 7
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)4 (-3) 12 (+1)10 (+0) 17 (+3)13 (+1)
Skills Persuasion +3, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 120 gp.


Social Check DCs


Sannl Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: She stands about 4'0" and dresses in brown turtlenecks beneath a red coat with blue slacks. Her right hand appears badly burned and disfigured. She has dyed her greying golden hair a little too much giving a sharp golden color. Her skin is flawless and her violet eyes scan people very quickly.

Personality: She is not truly malevolent, but she is obsessed with poetry. She constantly tries to fill her life with poetry. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was raised in a island tribe. Over the years she perfected her riding and shooting skills. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To prove her worth to the world.

Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Nature. Occupation: Barrister

Voice: growls and snarls, animalistic

Attributes [hide]

Sannl Balderk, Female Dwarf Fighter 1
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)13 (+1) 13 (+1)5 (-3)
Skills Deception -1, Performance -1
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 3000 cp. Deep blue spinel (300 gp).


Social Check DCs


Arnold Kimberley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. With bright silver hair and a scraggly beard. His skin is flawless and his brown eyes scan people very quickly.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to a criminal king-pin and mafia family A few years later when the east was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Flaws: Antagonistic. Bonds: Immigrant, Attractive, Criminal record, Mentor. Occupation: Miner

Voice: Soothing and warm

Attributes [hide]

Arnold Kimberley, Male Human Cleric 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)12 (+1) 10 (+0)11 (+0)
Skills Animal Handling +2, Religion +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 30 pp.


Social Check DCs


Heather Crawford, Female Human [Permalink]

Personal [hide]

Description: A 5'4" western woman, she dresses well, typically a more casual-formal manner. Her hair is always cut to a buzz. Her eyes are likewise green. Her teeth are white and perfect.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She enjoys reading and quiet.

History: Born to a pair of adventurers, Heather grew up listening to her mother's many stories. She dropped out of school to support her sick mother, and resented it. She now travels the world, in search of power and loot.

Motivation: Her relatives are trying to arrange a marriage; and she has passion for adventuring and risk

Ideals: Logical. Flaws: Depressed. Bonds: Attractive, Adventurer, Family. Occupation: Locksmith

Voice: Australian accent

Attributes [hide]

Heather Crawford, Female Human Commoner 1
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)10 (+0) 8 (-1)12 (+1)
Skills History +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 1 Banded mail.


Social Check DCs

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