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NPC Generator

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Advanced [show]


Valida Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears bulky brown painted plate armor. Her brown hair is thinning but still full. She has green eyes.

Personality: Aggressive, abrasive, and angry, Valida embodies much of what other species detest in the Dwarves. A true patriot, Valida would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She served in the navy to pay for her family's outstanding loans. She worked as a nervous Mason and found it very stressful. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Valida fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to open a new tavern; and a strong sense of loyalty to tabaxi people

Ideals: Fighting. Flaws: Antagonistic, Racist. Bonds: Military, Job. Occupation: Mason

Voice: Speaks with back of mouth

Attributes [hide]

Valida Goldfinder, Female Dwarf Fighter 1
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 17 (+3)13 (+1) 11 (+0)12 (+1)
Skills Deception +3, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 20 pp.


Social Check DCs


Left-Handed In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing the road beaten gear of a warrior. He has styled his beige fur well, parting it to the right. His otherwise smooth face is marked with small tiny scars.

Personality: He is business-like. He takes instructions and follows them to the letter. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He got into the Spy business at a young age. Because his mother participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Spy responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Professionalism. Bonds: Job, Immigrant, Enemies. Occupation: Spy

Voice: Russian accent

Attributes [hide]

Left-Handed In the Morning, Male Tabaxi Ranger 2
Medium (5'1") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)11 (+0) 9 (-1)7 (-2)
Skills History +2, Persuasion +0
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp. 1 Darkwood Buckler.


Social Check DCs


Art Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears dull pastel sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed greatsword, just in case. She wears her cinnamon fur up. She has gleaming, smiling amber eyes.

Personality: She is mildly Tabaxi supremacist, though she does not identify as such. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born the only child of a wealthy merchant. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting goblins, the young Art began to lead the lost caravan. Some 3 years later her spouse died after the birth of her son. Heartbroken, Art never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: To end her boredom; and a strong sense of loyalty to human people

Ideals: Entrepeneur. Flaws: Racist, Mundane. Bonds: Enemies, In love. Occupation: Crown-heir

Voice: Sighs a lot, exhausted

Attributes [hide]

Art Of Ale, Female Tabaxi Barbarian 2
Medium (5'10") Tabaxi, Lawful Good (CR 2)
Armor Class 10
Hit Points 16 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)11 (+0) 10 (+0)16 (+3)
Skills Arcana +2, Deception +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 80 pp. 1 Masterwork studded leather.


Social Check DCs


Tiaathque Ostoroth, Female Half-Elf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears tight fighting clothing, which leaves very little to the imagination. She has slicked back brown hair. Her green eyes dart from person to person to random spaces in the air.

Personality: Abrasive and pushy, she has a hard time making friends. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: The child of eastern immigrants she idolized her mother. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She moves from town to town, unable to find a place to settle.

Motivation: She's repulsed by the PC; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Mentor, Immigrant. Occupation: Barkeep

Voice: Shortens vowels

Attributes [hide]

Tiaathque Ostoroth, Female Half-Elf Wizard 2
Medium (5'7") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 7
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 16 (+3)12 (+1) 10 (+0)4 (-3)
Skills Persuasion -1, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d6+2, Ranged -1 / 1d6-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 1 Superior lock.


Social Check DCs

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