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NPC Generator

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Advanced [show]


Susannah Tinley, Female Human [Permalink]

Personal [hide]

Description: She wears brown painted combat armor at almost all times. Her attire stands in sharp contrast to her shortbow, which is beautifully polished and possesses an ornate carving of a skull on it. She has styled her chestnut hair well, parting it to the right. Her eyes are a pleasant brown.

Personality: Overbrimming with self-confidence, Susannah isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She is a ruthless business woman, a trait she acquired from her father.

History: She was born in the north, but her parents moved at a very young age to the west. She took every job she could get her hands on, but the opportunities for Humans in the north were limited. She left for the north, certain she would find work there.

Motivation: Nothing but the best is good enough for her; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable, Entrepeneur, Fighting. Bonds: Immigrant. Occupation: Carpenter

Voice: Timid voice

Attributes [hide]

Susannah Tinley, Female Human Commoner 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 8 (-1)7 (-2) 12 (+1)14 (+2)
Skills Investigation +0, Religion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 60 gp. 1 Banded mail.


Social Check DCs


Oppah Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She is wearing a perfectly clean shirt and pair of pants. She wears a Stetson hat to hide her balding. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She never swears and excessively uses polite adverbs when speaking. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Oppah was raised in a hard working conservative environment. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Miller work with an outfit from a few towns over. Miller work suited her well, and with each successful project, she earned more gold and more respect from her peers. She's also a talented Performer, but doesn't like to broadcast it.

Motivation: She has passion for adventuring and risk; and she'd like to take her coworkers down a peg

Ideals: Optimist. Bonds: Attractive, Religious, Job, Adventurer. Occupation: Miller

Voice: Jamaican accent

Attributes [hide]

Oppah Loofollue, Female Gnome Paladin 1
Small (3'0") Gnome, Neutral Good (CR 1)
Armor Class 9
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 18 (+4)11 (+0) 12 (+1)11 (+0)
Skills Investigation +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 800 sp.


Social Check DCs


Euphemia Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a red shirt with thin tan vertical stripes and blue pants. With bright white hair. She wears large thick round spectacles.

Personality: She will rave to anyone who will listen. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Euphemia lived on a farm with her mother, near the main road leading to a nearby town. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She wants nothing more than to rejoin the army; and doesn't want to be a actor and was forced into it by her family

Ideals: Gifted. Flaws: Insane. Bonds: Family, Rich, Military. Occupation: Actor

Voice: Relaxed voice

Attributes [hide]

Euphemia Tealeaf, Female Halfling Ranger 1
Small (2'9") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)13 (+1) 8 (-1)9 (-1)
Skills Performance +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 sp. A large tome filled with over one hundred recipes written by a former royal chef. (40 gp).


Social Check DCs


Ombul Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: A 3'2" southern man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is brown and very short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is happy with his job as a Shoemaker. He turns his eye from what people do, preferring to live and let live. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Ombul was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gifted student he started as a Doctor, but he got bored and became a Shoemaker. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Sabotage a competitor; and he desires power and/or immortality

Flaws: Forgetful. Bonds: Adventurer, Attractive, Job, Poor. Occupation: Shoemaker

Voice: Spanish accent

Attributes [hide]

Ombul Greenbottle, Male Halfling Wizard 1
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)11 (+0) 11 (+0)9 (-1)
Skills Persuasion +1, Religion +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 40 gp.


Social Check DCs

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