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NPC Generator

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Advanced [show]


Názkûga Tatum, Male Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned male prefers to wear flannel. He is tall, broad shouldered and powerfully built. He keeps his golden hair in a flapper bob. His ears are large.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Banker. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Sabotage a competitor.

Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Military, Job. Occupation: Banker

Voice: Spits words with contempt

Attributes [hide]

Názkûga Tatum, Male Half-Orc Aristocrat 1
Medium (5'6") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)8 (-1) 13 (+1)10 (+0)
Skills History +1, Persuasion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 500 sp. Jade (60 gp).


Social Check DCs


Orsik Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and black robe with the hood down. He is physically well-built. He wears a colorful flower in his chestnut hair. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Calm and collected, he is a well trained Tanner. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in the south. Through the years after Orsik was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Orsik's mother didn't care for him much, and the feeling was mutual. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Attractive, Job, Religious, Immigrant. Occupation: Tanner

Voice: Slow speaker

Attributes [hide]

Orsik Daerdahk, Male Dwarf Paladin 1
Medium (4'5") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)13 (+1) 8 (-1)11 (+0)
Skills Athletics +2, Religion +3
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 gp. Silver chalice with lapis lazuli gems (60 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Halimath Goltorah, Male Elf [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he dresses in tan turtlenecks beneath a blue coat with white slacks. His brown hair is matted, messy, and big. His eyes are blue.

Personality: Halimath wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He is a Lycanthrope in disguise. Halimath liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Disciplined, Joker. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Fortune-teller

Voice: Jittery and nervous

Attributes [hide]

Halimath Goltorah, Male Elf Fighter 2
Medium (5'3") Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)13 (+1) 11 (+0)12 (+1)
Skills Insight +2, Performance +3
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Loopmottin Nackle, Female Gnome [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She usually wears her tan robe and has her lance always slung over her shoulder. Her hair is cut close to her head. Her face is covered beneath a completely black helmet.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She has a small toy that she constantly fidgets with.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She moved from fad to fad and when she turned 15 she discovered poetry. After a long history of fighting, Loopmottin and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and doesn't want to be a navigator and was forced into it by her family

Ideals: Passionate, Artistic. Flaws: Addict, Antagonistic. Occupation: Navigator

Voice: Slow speaker

Attributes [hide]

Loopmottin Nackle, Female Gnome Sorcerer 1
Small (3'6") Gnome, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)9 (-1) 17 (+3)13 (+1) 10 (+0)5 (-3)
Skills Athletics -2, Intimidation -1
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee -2 / 1d4-4, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 500 sp.


Social Check DCs

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