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NPC Generator

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Advanced [show]


Tharivol Ostoroth, Male Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a robe, a symbol of luck around his neck, and a longbow on his belt, and is pretty ugly. His golden hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He uses divination through singing.

History: He is a Slaad in disguise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting, Gifted. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Bookbinder

Voice: Sore throat, cough

Attributes [hide]

Tharivol Ostoroth, Male Elf Fighter 1
Medium (4'7") Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 5 (-3)10 (+0) 13 (+1)14 (+2)
Skills Athletics +2, Stealth +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2

Possessions: 130 gp. Pink pearl (100 gp).


Social Check DCs


Aura Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel costume with the symbols of luck on his torso. He is physically well-built. His orange fur is drawn into a tight pony tail with a card scrunchie. His eyes are likewise blue. His teeth are white and perfect.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He misses his home and complains about the freezing weather, even in summer.

History: Aura hails from a village terrorized by brigands. From there he went from mercenary job to mercenary job. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Many brigands want him driven away; and he wants to meet his childhood hero

Ideals: Philantrophist. Bonds: Attractive, Immigrant, Enemies, Adventurer. Occupation: Bounty Hunter

Voice: Jittery and nervous

Attributes [hide]

Aura Treat, Male Tabaxi Paladin 1
Medium (5'3") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)10 (+0) 10 (+0)12 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 sp. 1 Everburning torch.


Social Check DCs


Drifting Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an entirely pastel suit with tan socks and a vest with buckled shoes. His beige fur is drawn into a tight pony tail with a rose scrunchie. His yellow eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Drifting was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His arcane abilities were realized during a raid on his village. He was granted arcane powers by his dying sister.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Gifted. Flaws: Addict, Selfish. Bonds: Criminal record, Poor. Occupation: Body Guard

Voice: Relaxed voice

Attributes [hide]

Drifting Of Spirit, Male Tabaxi Commoner 2
Medium (5'4") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 7 (-2)10 (+0) 15 (+2)12 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 280 gp.


Social Check DCs


Pelt Of Winter, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she tends to wear a large pastel jacket. Her black fur is long and unkept. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Confrontational and typically high on some drug or another. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: The child of southern immigrants she idolized her mother. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Pelt took refuge in the old dungeon and found the beat up mace and armor she uses now. She got away from her former life and has fallen to alcoholism.

Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and to reunite with her old friends

Flaws: Ugly, Insomniac, Addict. Bonds: Adventurer, Immigrant, Nature. Occupation: Adventurer

Voice: Voice breaks

Attributes [hide]

Pelt Of Winter, Female Tabaxi Sorcerer 1
Medium (6'3") Tabaxi, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)8 (-1) 9 (-1)15 (+2)
Skills Religion +1, Sleight of Hand +2
Senses Passive Perception 9
Languages
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp. Red spinel (60 gp).


Social Check DCs

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