Phelaia Ennui, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She dresses well, wearing green shirts, loose pants, and blazers most of the time. Her hair is white and curly. Her half smiles and white eyes are beguiling and draw you in.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Phelaia was born with her father's beautiful face. Phelaia abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.
Motivation: She's looking for her big break.
Ideals: Athletic, Passionate, Joker. Bonds: Attractive, Adventurer. Occupation: Gardener
Voice: Spanish accent
Attributes [hide]
Medium (4'9") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 400 sp. Blue quartz (8 gp).
Tordrid Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a fancy grey dress, and a wedding ring on her left hand. Her long chestnut hair reaches down to her waist. This green eyed westerner is not easily forgotten.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born to a criminal king-pin and mafia family She moved out south to avoid the crime she committed. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Seeks redemption; and she feels that her past leaves her morally obligated to help
Ideals: Philantrophist, Justice. Flaws: Antagonistic. Bonds: Attractive, In love, Criminal record. Occupation: Interpreter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 15 (+2) | 9 (-1) | 7 (-2) | 5 (-3) | 3 (-4) |
Senses Passive Perception 7
Languages Dwarven
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 gp.
Armara Poetry, Female Tiefling [Permalink]
Personal [hide]
Description: She is lean but muscular and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her top hat is riddled with cuts and holes. Her eyes are silver and beady.
Personality: She is not truly malevolent, but she is obsessed with poetry. She constantly tries to fill her life with poetry. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Armara hails from a village terrorized by illithids. Her parents were killed by illithids in a raid when she was still a young child. The illithids captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has been saving her money to try and buy her sister's freedom.
Motivation: To reunite with her absent mother; and her name or reputation has been wronged in the past by illithids, and she desires to right it
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Enemies, Family. Occupation: Guard
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'9") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 17 (+3) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 600 sp.
Orsik Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He tends to wear a grey poncho over his likewise colored trousers and shirt, and he perpetually has his spear ready. His hair is white and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He does not believe in violence as a means to an end. He is a dedicated Stableman but believes his peers are too gung-ho.
History: Orsik was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.
Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Pacifist. Flaws: Insomniac. Bonds: Attractive, Poor. Occupation: Stableman
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 6 (-2) | 15 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Halfling, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 330 gp. Jet (120 gp). Chrysoberyl (120 gp). Blue sapphire (600 gp). 1 Masterwork Common Ranged Weapon.
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