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NPC Generator

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Advanced [show]


Emerald Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: An older woman who wears very tight pants and wife beaters, though occasionally she sports a pastel coat, she is not a threatening figure. Her fur is gray and very short. Her eyes are green and beady.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She used her abilities to travel the world and help people.

Motivation: She wants nothing more than to rejoin the army; and money/treasure

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Rich, Military. Occupation: Stylist

Voice: Low rumbling, strings words together

Attributes [hide]

Emerald Candle, Female Tabaxi Aristocrat 3
Medium (5'3") Tabaxi, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 17 (+3)6 (-2) 17 (+3)15 (+2)
Skills Acrobatics +1, History +0
Senses Passive Perception 13
Languages
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 600 sp. Amber (70 gp). Coral (70 gp). Red spinel (70 gp).


Social Check DCs


Einkil Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. He wears his blonde hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He loves telling others what to do and how they should feel about things. His job bores him to no end. He has decided to make it more interesting.

History: He comes from a rich southern family. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption; and he is a bit of a kleptomaniac

Ideals: Opinionated. Flaws: Insane. Bonds: Adventurer, Criminal record, Rich. Occupation: Weaver

Voice: Speaks through clenched teeth

Attributes [hide]

Einkil Lutgehr, Male Dwarf Aristocrat 1
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)10 (+0) 10 (+0)2 (-4)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4

Possessions: 30 pp.


Social Check DCs


Fallond Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man very much looks the part of a Mercenary. His hair is silver and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Stoic and calm, he prefers to meditate than take action. He works hard and plays hard.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Paladin school at a young age so that he could practice his arcane talents. He ran away from his former home and has been making his living as a Mercenary for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Disciplined, Gifted. Flaws: Hedonist. Bonds: Job, Poor. Occupation: Mercenary

Voice: Pirate accent

Attributes [hide]

Fallond Glanhig, Male Dwarf Paladin 1
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)11 (+0) 11 (+0)3 (-4)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Just what you see.


Social Check DCs


Tûmhom Graham, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who wears white painted combat armor at almost all times. His silver hair is long and unkept. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with a lost civilization.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Tûmhom was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Tûmhom's father didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark

Flaws: Ugly, Insomniac, Antagonistic. Bonds: Adventurer. Occupation: Courier

Voice: Draws out vowels

Attributes [hide]

Tûmhom Graham, Male Half-Orc Expert 1
Medium (5'6") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 13 (+1)4 (-3) 6 (-2)13 (+1)
Skills Persuasion +3, Religion -1
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: 110 gp. Hematite (15 gp).


Social Check DCs

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