Thomas Kent, Male Human [Permalink]
Personal [hide]
Description: 5'1" and lanky with angular features, he is an attractive figure. He does not wear sleeves and tends to eschew shirts when he can avoid it. His silver hair is cut short with large spiked bangs in the front. He has several tiny amber earrings on each ear.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He feeds upon the attention of others.
History: He was born in the east. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk.
Ideals: Fighting. Bonds: Attractive, Rich, Immigrant, Adventurer. Occupation: Painter
Voice: Relaxed voice
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 7 (-2) | 7 (-2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 60 gp.
Reirak Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a tight fitting grey shirt and pants. His black hair is knotted and matted. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Brilliant and gifted he never wanted to apply himself. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Retire the richest man in the west; and he is currently in port desperately looking for someone to get him out
Ideals: Entrepeneur, Gifted. Flaws: Addict. Bonds: Nature, Slave. Occupation: Seamstress
Voice: Mousy voice
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 8 (-1) | 11 (+0) | 3 (-4) | 4 (-3) |
Senses Passive Perception 6
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
Possessions: 600 sp. 1 Masterwork Common Melee.
Fivin Iranapha, Male Elf [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He has the majority of his body covered in plate. His hair is brown and curly. His green eyes peer out from beneath his broad blue hat.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: From birth he was tutored by a cruel and relentless mentor. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a fisher and was forced into it by his family
Flaws: Ugly, Emotional. Bonds: Family, Mentor. Occupation: Fisher
Voice: German accent
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 10 (+0) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Auran, Terran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 290 gp. 4 Antitoxin.
Myathethil Berevan, Female Elf [Permalink]
Personal [hide]
Description: She wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scimitar, just in case. She has a moderate pudge and is not very fit. Her silver hair is cut jaggedly and amateurishly. She wears round tiny glasses practically rammed into her face.
Personality: Overbrimming with self-confidence, Myathethil isn't afraid of most anything. She has a strong dislike to people who do not believe in Elven unity. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Gifted from a young age, Myathethil studied abroad. Her parents enrolled her in a Warlock school at a young age so that she could practice her arcane talents. She has drifted from career to career and currently works as a Barkeep.
Motivation: Obtaining odd cultural Human artifacts is her passion; and a need for knowledge about a nearby landmark
Ideals: Impeccable, Philantrophist, Gifted. Bonds: Job, Adventurer. Occupation: Barkeep
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 2 |
Possessions: 500 sp. 1 Breastplate.
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