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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Suhnae Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: He stands about 4'7" and is wearing a long, blue, dusty cloak. His left hand appears badly burned and disfigured. His red hair is greasy and uncared for. His blue eyes dart from person to person to random spaces in the air.

Personality: He loves telling others what to do and how they should feel about things. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: His mother raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Detective. He became a Detective soon after.

Motivation: Revenge; and further expansion of business

Ideals: Opinionated. Flaws: Ugly. Bonds: Enemies, Nature, Job. Occupation: Detective

Voice: Prounounces S like Z

Attributes [hide]

Suhnae Xiloscient, Male Elf Wizard 2
Medium (4'7") Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)4 (-3) 5 (-3)14 (+2)
Skills Arcana -1, Performance +4
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 20 pp. Citrine (30 gp). Hematite (11 gp). 1 Hourglass.


Social Check DCs


Immeral Withrethin, Male Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears blue painted combat armor at almost all times. His blonde hair is still thick. He has amber eyes and a blue hat with a violet feather.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Sold as a small child to a slaver, Immeral was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Expert school at a young age so that he could practice his psionic talents. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Gifted, Joker. Bonds: Mentor, Adventurer. Occupation: Interpreter

Voice: Speaks in third person

Attributes [hide]

Immeral Withrethin, Male Elf Expert 1
Medium (4'7") Elf, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 11 (+0)12 (+1) 13 (+1)11 (+0)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 20 pp.


Social Check DCs


Trym Thorngage, Female Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, she likes to wear ponchos typically of a light white in addition to tight pants. Her hair, while still mostly chestnut, has prominent grey streaks. She wears crescent spectacles with a black brim.

Personality: This woman loves music and to teach people music more than just about anything. She is afraid of women and trembles around them

History: Trym was born the youngest of three triplets. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has never given up on her music dream.

Motivation: Find a way to reverse the transformation of her sister; and wants to raise her children well

Ideals: Artistic, Entrepeneur. Flaws: Ugly, Shy. Bonds: Poor, Family. Occupation: Tailor

Voice: Switch between two voices

Attributes [hide]

Trym Thorngage, Female Halfling Druid 1
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 6 (-2)11 (+0) 9 (-1)11 (+0)
Skills Stealth +5, Survival +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Gerard Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is generally well dressed albeit a few years behind the times. He wears a colorful flower in his auburn hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He also is a firm believer in the manly ideal.

History: He was born in a small forest village. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He'd like to take his coworkers down a peg; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Impulsive. Bonds: Attractive, Criminal record, Nature, Job. Occupation: Seamstress

Voice: Sleepy voice

Attributes [hide]

Gerard Livingstone, Male Human Paladin 1
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 6 (-2)10 (+0) 14 (+2)8 (-1)
Skills History +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 150 gp. Golden pearl (120 gp).


Social Check DCs

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