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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Alvyn Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: This southern man wears baggy blue pantaloons and a grey scarf. His clothes are grease stained in places. He is bald on top and has large chestnut tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He works hard and plays hard.

History: Born to a Bellfounder, his mother struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.

Motivation: Seeks redemption.

Flaws: Ugly, Shy, Hedonist. Bonds: Poor, Immigrant. Occupation: Performer

Voice: Voice breaks

Attributes [hide]

Alvyn Humplebumple, Male Gnome Aristocrat 3
Small (3'2") Gnome, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)6 (-2) 15 (+2)9 (-1) 10 (+0)12 (+1)
Skills Perception +2, Performance +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee -2 / 1d8-4, Ranged +0 / 1d8-2, Grapple -2

Possessions: 100 gp.


Social Check DCs


Shadow Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his kukri with his veritable burlap sack of a shirt, and he perpetually has his kukri ready. His lavender fur has been sun bleached extensively. His yellow eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to make people angry or surprised. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in the west to a Assassin, Shadow learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He has worked as a Assassin like his father before him.

Motivation: Expand his business; and he's repulsed by the pc

Ideals: Fighting. Flaws: Addict, Antagonistic, Shy. Bonds: Job. Occupation: Assassin

Voice: Sensual and smooth

Attributes [hide]

Shadow Candle, Male Tabaxi Cleric 3
Medium (6'0") Tabaxi, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)11 (+0) 5 (-3)10 (+0)
Skills Investigation +2, Survival -1
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 200 gp.


Social Check DCs


Boddynock Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a tan coat over a grey low-cut shirt, and a feathered hat upon his head. His whole body is exceptionally muscular. He has dyed his greying red hair a little too much giving a sharp red color. He has gleaming, smiling amber eyes.

Personality: He is mildly Gnome supremacist, though he does not identify as such. He is a ruthless business man, a trait he acquired from his father.

History: Boddynock was born the youngest of three triplets. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He has worked as a Navigator like his father before him.

Motivation: Marry his sister to traveling adventurers.

Ideals: Entrepeneur. Flaws: Racist. Bonds: Immigrant, Family, Job. Occupation: Navigator

Voice: German accent

Attributes [hide]

Boddynock Folkor, Male Gnome Rogue 2
Small (3'6") Gnome, Lawful Evil (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 14 (+2)12 (+1) 16 (+3)5 (-3)
Skills Nature +3, Persuasion -1
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0

Possessions: 130 pp. 1 Masterwork Common Melee.


Social Check DCs


Reeza Rodney, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized white coat, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'11" when asserting herself. Her hair is short and chestnut. She tend to wears goggles to shield her eyes.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She got into the Sailor business at a young age. As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her father, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. She has since lost track of the people in her past.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Bonds: Job, Criminal record, Family. Occupation: Sailor

Voice: High pitched, excited

Attributes [hide]

Reeza Rodney, Female Half-Orc Rogue 1
Medium (4'11") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 6 (-2)11 (+0) 7 (-2)12 (+1)
Skills History +2, Stealth +4
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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