Godfrey Clapham, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a cross on it. His long red hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Map Maker, but he got bored and became a Herbalist. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Bonds: Attractive, Job, Slave, Adventurer. Occupation: Herbalist
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 500 sp. 1 Masterwork Common Melee.
Trail In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears dull brown sweaters, loose violet pants, and alligator leather shoes. Beneath her sweater she keeps a concealed lance, just in case. She keeps her yellow fur in a pixie cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born in a small village she learned the ways of the warrior from her mother. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: She has passion for adventuring and risk; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Joker, Fighting. Flaws: Insane. Bonds: Adventurer. Occupation: Assassin
Voice: Speaks in third person
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 12 (+1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 70 gp.
Shava Ariessus, Female Elf [Permalink]
Personal [hide]
Description: She wears tattered old clothes. She is physically well-built. She has styled her black hair well, parting it to the left. This brown eyed northerner is not easily forgotten.
Personality: She dislikes all the random violence that takes place in the north. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. As a young adult she joined a group advocating for an improvement in Elven conditions. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Dragonborn compassion; and obtaining odd cultural dragonborn artifacts is her passion
Ideals: Pacifist, Artistic. Flaws: Ugly, Shy, Racist. Occupation: Mercenary
Voice: Australian accent
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 6 (-2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 2100 sp.
Caeldrim Suithrasas, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are brown.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Gifted from a young age, Caeldrim studied abroad. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Revenge; and to unite with his brother
Ideals: Gifted. Flaws: Cynical. Bonds: Poor, Family, Enemies. Occupation: Assassin
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 7 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 4000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
