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NPC Generator

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Advanced [show]


Oblar Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a fancy white suit. He has a penchant for wearing a ring with an oversized jet on his right hand. He has done his best to style his auburn hair to look like a famous performer. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He hates Halflings with a passion. As such he is filled with self loathing. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He is the product a well kept family trust fund and as such has never really known need. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He has since lost track of the people in his past.

Motivation: Gnomish compassion; and he desires power and/or immortality

Ideals: Entrepeneur. Flaws: Racist. Bonds: Attractive, Rich, Family, Adventurer. Occupation: Performer

Voice: Pronounces O like U

Attributes [hide]

Oblar Stoutman, Male Halfling Wizard 1
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)9 (-1) 14 (+2)8 (-1)
Skills Arcana +1, History +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Shump Fidget, Male Half-Orc [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears many layers of old clothing at all times. His tied-back hair is white. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a Detective, his father struggled to pay the bills. In his 11th year, his parents were killed by a dire rats raid, leaving Shump alone in the world. After a stint in an orphanage, he was adopted. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero.

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Poor, Enemies, Adventurer. Occupation: Miner

Voice: Irish accent

Attributes [hide]

Shump Fidget, Male Half-Orc Wizard 2
Medium (6'3") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)6 (-2) 12 (+1)6 (-2)
Skills Athletics +2, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2000 cp.


Social Check DCs


Kildrak Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is short and auburn. He is very pretty but has cold, dead eyes.

Personality: This man loves dancing and to teach people dancing more than just about anything. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved from fad to fad and when he turned 15 he discovered dancing. He has never given up on his dancing dream.

Motivation: He wants to meet his childhood hero; and he uses money and sex appeal to get what he needs

Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Adventurer, Rich. Occupation: Cook

Voice: Soft and mumbly

Attributes [hide]

Kildrak Daraln, Male Dwarf Sorcerer 1
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)15 (+2) 16 (+3)11 (+0)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 20 gp. Bloodstone (80 gp). 1 Banded mail.


Social Check DCs


Dalaba Nackle, Female Gnome [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she prefers to wear flannel. Her head has been shaved. She has hazel eyes.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born on a small isolated farm. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bricklayer. She is searching for what she claims is her rightful reward.

Motivation: Wants to open a new tavern; and she has passion for adventuring and risk

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature, Job. Occupation: Bricklayer

Voice: Pronounces difficult words wrong

Attributes [hide]

Dalaba Nackle, Female Gnome Sorcerer 2
Small (3'2") Gnome, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 8 (-1)9 (-1) 11 (+0)12 (+1)
Skills Medicine +2, Nature +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 270 gp.


Social Check DCs

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