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NPC Generator

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Advanced [show]


Drogo Jacobs, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears brown painted combat armor at almost all times. His right leg appears badly burned and disfigured. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He takes great joy in being the best Detective in town.

History: Born in the east to a Detective, Drogo learned a great deal about his mother's area of expertise. A gifted student he started as a Jeweler, but he got bored and became a Detective. He has set out to sabotage the competition.

Motivation: To be a Jeweler again; and balancing his hectic life and new detective responsibilities is difficult

Flaws: Ugly, Insane. Bonds: Job. Occupation: Detective

Voice: Excited and jittery

Attributes [hide]

Drogo Jacobs, Male Human Barbarian 2
Medium (6'1") Human, True Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 9 (-1)8 (-1) 9 (-1)5 (-3)
Skills Animal Handling +1, Persuasion -1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0

Possessions: 360 gp.


Social Check DCs


Hecat Art, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a black armored body suit, with a simple violet line shooting up and back down. Her hair, while still mostly chestnut, has prominent grey streaks. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her father had invested heavily in several trade routes and wanted her to inherit them. She left for the north, certain she would find work there.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Justice. Flaws: Cynical. Bonds: Immigrant, Rich. Occupation: Jeweler

Voice: Excited and jittery

Attributes [hide]

Hecat Art, Female Tiefling Barbarian 2
Medium (4'9") Tiefling, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 21 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 13 (+1)12 (+1) 13 (+1)14 (+2)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3

Possessions: 1400 sp.


Social Check DCs


Cory Cooper, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and typically wears a sleeveless long coat of deep grey leather and dull blue iron scale mail. He sports a long blonde beard, and similarly colored long hair. His face is scarred and worn.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is lazy, self-centered, vain, and jealous.

History: Sold as a small child to a necromancer, Cory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and wants to work out more often

Ideals: Athletic, Philantrophist. Flaws: Ugly, Selfish. Bonds: Mentor. Occupation: Cook

Voice: pre-pubescent

Attributes [hide]

Cory Cooper, Male Human Bard 2
Medium (6'6") Human, Neutral Evil (CR 2)
Armor Class 10
Hit Points 5 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 7 (-2)13 (+1) 10 (+0)13 (+1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 1900 sp. Black pearl (600 gp). Azurite (6 gp). Aquamarine (600 gp).


Social Check DCs


Glim Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a small bristly mustache and wavy golden hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved from fad to fad and when he turned 15 he discovered poetry. He now owns his own business.

Motivation: Dwarven compassion; and to be a sellsword again

Ideals: Gifted, Artistic. Flaws: Antagonistic, Racist. Bonds: Job. Occupation: Priest

Voice: Creaky witch voice

Attributes [hide]

Glim Scheppen, Male Gnome Bard 1
Small (3'8") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)5 (-3) 13 (+1)7 (-2)
Skills Performance +0, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 80 gp.


Social Check DCs

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