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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Artin Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears a grey broad hat and grey clothes, and sports empty pouches on her belt. Her head has been shaved. Her gray eyes dart from person to person to random spaces in the air.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Further she is a bit of a stoner and is frequently out of it.

History: She was born several months after her father was called into army service. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). After a long history of fighting, Artin and her spouse have recently divorced.

Motivation: She's repulsed by the PC; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Addict. Bonds: Military, Adventurer. Occupation: Dyer

Voice: Smoker's lung

Attributes [hide]

Artin Graybeard, Female Dwarf Monk 1
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)8 (-1) 10 (+0)5 (-3)
Skills Intimidation -1, Persuasion -1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 130 gp. Rock crystal (40 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Olrok Washington, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears white leather gloves, a white jacket, and tight pants. He has a brown handlebar mustache and slicked back brown hair. His eyes are likewise gray.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Olrok is combative with any and all who dare try his patience in the slightest.

History: He was born on a small isolated farm. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Justice. Flaws: Shy. Bonds: Nature, Family, Job. Occupation: Locksmith

Voice: Shortens vowels

Attributes [hide]

Olrok Washington, Male Half-Orc Monk 1
Medium (5'6") Half-Orc, Lawful Good (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 6 (-2)6 (-2) 10 (+0)14 (+2)
Skills Athletics +1, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +2

Possessions: 120 gp.


Social Check DCs


Naal Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing the road beaten gear of a warrior. His golden hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a ruthless business man, a trait he acquired from his father.

History: He was born the only child of a wealthy merchant. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Fighting, Athletic, Entrepeneur. Bonds: Attractive, Adventurer, Rich. Occupation: Bookbinder

Voice: Boston accent

Attributes [hide]

Naal Caphaxath, Male Elf Expert 3
Medium (5'3") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)9 (-1) 10 (+0)8 (-1)
Skills Intimidation +1, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Alice Hailey, Female Human [Permalink]

Personal [hide]

Description: Standing 5'7", this woman wears a custom-built plate barding that's adorned with brown lining and desert motifs. She has a very tight haircut. Her eyes are a pleasant violet.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She receives visions of the future at random moments

History: She was born to a criminal king-pin and mafia family Brilliant and gifted she never wanted to apply herself. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she has decided she is irredeemable

Ideals: Optimist, Gifted. Flaws: Greedy. Bonds: Criminal record, Guardian. Occupation: Cartwright

Voice: Relaxed voice

Attributes [hide]

Alice Hailey, Female Human Druid 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 12 (+1)9 (-1) 8 (-1)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs

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