Ahrim Quiet, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is well dressed, constantly wearing a black suit, green shirt, and black tie. He has wavy purple hair. He is very pretty but has cold, dead eyes.
Personality: Ahrim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born to a pair of adventurers, Ahrim grew up listening to his father's many stories. After coming to the age of reason, Ahrim took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.
Motivation: To reunite with his old friends; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Gifted. Bonds: Attractive, Religious, Adventurer. Occupation: Barber
Voice: Soft and melodious
Attributes [hide]
Medium (6'5") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 6 (-2) | 10 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 120 gp. 1 Disguise kit.
Georgina Silvereyes, Female Halfling [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She is wearing a long, white cloak. Her tied-back hair is red. This green eyed easterner is not easily forgotten.
Personality: She is mildly Halfling supremacist, though she does not identify as such. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was raised in a island tribe. There was a wharf not far from home where she often wandered off to fish. She has worked as a Stableman like her mother before her.
Motivation: She is unsatisfied with her job; and wants to open a new tavern
Flaws: Ugly, Racist. Bonds: Job, Nature. Occupation: Stableman
Voice: Uses sign language
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 6 (-2) | 6 (-2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 160 pp. A roughly beaten golden orb (130 gp). Silver comb with moonstones (200 gp).
Therlin Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a grey collared shirt and blue skirt. She accessorizes with a yellow scarf around the waist and a strap diagonally across her shirt, and is pretty ugly. Her hair is always cut to a buzz. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She served in the navy to pay for her family's outstanding loans. A gypsy cursed her at a young age, leading to her ugly appearance. She hasn't been sleeping well lately.
Motivation: She is currently in port desperately looking for someone to get her out; and she wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Slave, Military. Occupation: Architect
Voice: Slurs words
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 6 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 7 (-2) | 8 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 3000 cp.
Lamlis Lathalas, Male Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 4'9" and wears a fine chain shirt which he covers with blue colored cloaks and clothing. He wears a deerstalker hat to hide his balding. His blue eyes dart from person to person to random spaces in the air.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Gifted from a young age, Lamlis studied abroad. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has money and likes to spend it; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted. Flaws: Secretive, PTSD. Bonds: Criminal record, Rich. Occupation: Sailor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'9") Elf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 8 (-1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Draconic
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: Peridot (70 gp). Star rose quartz (70 gp). Red spinel (90 gp). 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!