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NPC Generator

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Advanced [show]


Enidda Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: This woman wears a custom-built plate barding that's adorned with tan lining and desert motifs, and sports empty pouches on her belt. She sports white long hair. She wears crescent spectacles with a black brim.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She has a rivalry with the Church that dominates her actions; and nothing but the best is good enough for her

Ideals: Impeccable. Bonds: Adventurer, Rich, In love, Religious. Occupation: Painter

Voice: Irish accent

Attributes [hide]

Enidda Quillsharpener, Female Gnome Expert 1
Small (3'0") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 14 (+2)9 (-1) 6 (-2)11 (+0)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 600 sp.


Social Check DCs


Pallabar Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He wears suspenders and blue workpants. His shirt is brown, and he wears a heavy blue leather apron most of the time. His black hair is singed and shortened. His eyes are blue and catlike.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He works hard and plays hard.

History: He was born several months after his mother was called into army service. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his brother recently and the two have been together since.

Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Military, Family. Occupation: Guard

Voice: Jamaican accent

Attributes [hide]

Pallabar Murnig, Male Gnome Fighter 2
Small (3'8") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 10 (+0)14 (+2) 12 (+1)8 (-1)
Skills History +4, Investigation +4
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Gnoll
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0

Possessions: 130 gp.


Social Check DCs


Nim McLeod, Male Half-Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a small bristly mustache and wavy auburn hair. His violet eyes have a joyful gleam in them most of the time.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He was granted martial powers by his dying sister.

Motivation: To share knowledge with the world; and to prove his worth to the world

Ideals: Gifted, Logical. Flaws: Impulsive. Bonds: Attractive. Occupation: Mercenary

Voice: Booming voice

Attributes [hide]

Nim McLeod, Male Half-Elf Rogue 1
Medium (5'7") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)10 (+0) 11 (+0)12 (+1)
Skills Acrobatics +2, Deception +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3

Possessions: 100 sp.


Social Check DCs


Cecily Gentry, Female Half-Elf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She sports yellow clothing, slightly heavier than average wear. She keeps her silver hair in a pixie cut. Her eyes are likewise violet. Her teeth are yellowed and unaligned.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with unlife at a very young age, Cecily has worked very hard to control her curse. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Opinionated. Flaws: Ugly, Disease, Insomniac. Bonds: Rich. Occupation: Fortune-teller

Voice: Middle-eastern accent

Attributes [hide]

Cecily Gentry, Female Half-Elf Adept 2
Medium (5'5") Half-Elf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 4 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 5 (-3)9 (-1) 8 (-1)9 (-1)
Skills Athletics +2, Survival +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp. Silver pearl (50 gp). 1 Darkwood Buckler.


Social Check DCs

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