Merla Tallfellow, Female Halfling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she very much looks the part of a Servant. She wears her blonde hair down. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Merla was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to have a good time and be beloved; and retire the richest woman in the south
Ideals: Optimist, Entrepeneur, Fighting. Bonds: Job, Poor. Occupation: Servant
Voice: Low range voice
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 9 (-1) | 8 (-1) | 13 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Halfling, Auran
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple -1
Possessions: 220 gp. Solid gold idol (600 gp).
Huru Churchill, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and sports empty pouches on her belt. Her golden hair is wavy and long. Her violet eyes dart around the room hyper actively observing anyone and anything.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Huru was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Justice. Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Poor. Occupation: Shoemaker
Voice: Low and grunting
Attributes [hide]
Medium (4'10") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 5 (-3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 5000 cp. Star rose quartz (30 gp). 1 Banded mail.
Lilith Instinct, Female Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman likes to wear ponchos typically of a light black in addition to tight pants. She wears a broad hat to cover her moderate length white hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her silver eyes.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She seems to be bored by most things; and to end her boredom
Ideals: Logical. Flaws: Antagonistic, Disease, Insomniac, Mundane. Bonds: Attractive. Occupation: Bounty Hunter
Voice: Shortens vowels
Attributes [hide]
Medium (6'4") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 14 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Goblin, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 4000 cp. Red garnet (40 gp).
Kerkad Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears many layers of old clothing at all times. His scarlet crest is thinning but still full. His gold eyes dart from person to person to random spaces in the air.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He cannot resist a sob story and will often dote over anyone who has one.
History: Born to a pair of adventurers, Kerkad grew up listening to his father's many stories. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was granted divine powers by his dying brother.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor, Nature, Adventurer. Occupation: Farmer
Voice: Rolls R's
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 8 (-1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp.
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Their contribution stands as a beacon of hope for all adventurers!
