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NPC Generator

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Advanced [show]


Faral Casilltenirra, Female Elf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears many layers of old clothing at all times. Her blonde hair is cut short with large spiked bangs in the front. Her eyes, though not visible through her cowl, are amber.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: The child of northern immigrants she idolized her mother. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has been saving her money to try and buy her sister's freedom.

Motivation: To reunite with her absent mother; and doesn't want to be a brewer and was forced into it by her family

Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Poor, Family, Immigrant. Occupation: Brewer

Voice: Booming voice

Attributes [hide]

Faral Casilltenirra, Female Elf Adept 2
Medium (5'1") Elf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)15 (+2) 10 (+0)12 (+1)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1100 sp.


Social Check DCs


Gomory Livingstone, Male Human [Permalink]

Personal [hide]

Description: An older man who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, he is not a threatening figure. His white hair is greasy and uncared for. His eyes are brown and beady.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Gomory lived on a farm with his mother, near the main road leading to a nearby town. A few years later when the south was not economically sound they moved to his current location. Due to his spouse's obsession with being a Fortune-teller they were divorced and he won custody of their son. He worked as a Carpenter, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage.

Flaws: Ugly, Greedy, Forgetful. Bonds: Family, Immigrant. Occupation: Carpenter

Voice: Sore throat, cough

Attributes [hide]

Gomory Livingstone, Male Human Commoner 1
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 10 (+0)7 (-2) 10 (+0)9 (-1)
Skills Athletics +0, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1000 cp. 1 Banded mail.


Social Check DCs


Zepar Pandaemonium, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he does not wear sleeves and tends to eschew shirts when he can avoid it. His dark red hair is slicked back into a classic pompadour. His eyes are gold and beady.

Personality: Zepar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Zepar lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Bricklayer and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Artistic, Optimist. Flaws: Ugly. Bonds: Family. Occupation: Bricklayer

Voice: Middle-eastern accent

Attributes [hide]

Zepar Pandaemonium, Male Tiefling Rogue 2
Medium (6'10") Tiefling, Neutral Evil (CR 2)
Armor Class 8
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 10 (+0)16 (+3) 18 (+4)17 (+3)
Skills Acrobatics +0, Medicine +6
Senses Passive Perception 14
Languages Common, Undercommon, Orc, Goblin
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +6

Possessions: Just what you see.


Social Check DCs


Ghaliver Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a simple white robe with violet stripes complete with hood. He is an epitome of beauty. He has styled his red hair well, parting it to the right. His violet eyes have a joyful gleam in them most of the time.

Personality: Eccentric and domineering, Ghaliver will drive conversation. Around other people he will do his best to conceal his emotions and appear jolly.

History: Gifted from a young age, Ghaliver studied abroad. Ghaliver abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Extrovert, Gifted. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Dilettante

Voice: Jittery and nervous

Attributes [hide]

Ghaliver Fatrabbit, Male Halfling Expert 2
Small (2'10") Halfling, Neutral Good (CR 2)
Armor Class 10
Hit Points 4 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 5 (-3)12 (+1) 13 (+1)10 (+0)
Skills History +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 60 gp.


Social Check DCs

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