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NPC Generator

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Advanced [show]


Sindri Sympony, Male Gnome [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a tan and green handkerchief worn on his left side. His red hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in the south to a Weaver, Sindri learned a great deal about his father's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Sindri grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sindri. He struck the Weaver job and began his own company from there.

Motivation: He feels that his past leaves him morally obligated to help; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Mentor, Job, Criminal record. Occupation: Weaver

Voice: Raspy

Attributes [hide]

Sindri Sympony, Male Gnome Ranger 1
Small (3'8") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 8 (-1)12 (+1) 7 (-2)12 (+1)
Skills Acrobatics +2, Insight +0
Senses Passive Perception 8
Languages Common, Gnome, Sylvan
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 30 pp.


Social Check DCs


Windy On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he likes to wear pastel tank tops with grey pants. He wears a top hat to hide his balding. His eyes are likewise yellow. His teeth are yellowed and unaligned.

Personality: Always inclined to offer people food he seems plenty friendly. Windy is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was raised in a island tribe. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now spends his time doing works of charity.

Motivation: To unite with his sister; and marry his sister to traveling adventurers

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Family, Nature. Occupation: Marshal

Voice: Prounounces S like Z

Attributes [hide]

Windy On the Water, Male Tabaxi Sorcerer 1
Medium (6'3") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)8 (-1) 9 (-1)14 (+2)
Skills Animal Handling +1, Intimidation +4
Senses Passive Perception 9
Languages
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 cp.


Social Check DCs


Adran Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He has the majority of his body covered in plate. He has a long white beard with little hanging trinkets. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: Adran speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a logical person and will generally grow upset if things defy logic and science.

History: He got into the Soapmaker business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Soapmaker. He now owns his own business.

Motivation: Wants to open a new tavern; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Job. Occupation: Soapmaker

Voice: Italian accent

Attributes [hide]

Adran Ariessus, Male Elf Cleric 1
Medium (5'2") Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 10 (+0)14 (+2) 9 (-1)8 (-1)
Skills Athletics +3, Investigation +4
Senses Passive Perception 9
Languages Common, Elven, Celestial, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2 Antitoxin.


Social Check DCs


Fragrant Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears dull pastel sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. His yellow fur has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the east his family was never financially stable. His parents enrolled him in a Wizard school at a young age so that he could practice his divine talents. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: Attractive, Poor. Occupation: Beggar

Voice: Speaks with back of mouth

Attributes [hide]

Fragrant Shore, Male Tabaxi Wizard 1
Medium (5'0") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 12 (+1)7 (-2) 8 (-1)17 (+3)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 40 gp.


Social Check DCs

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