Karash Myerscough, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses in white turtlenecks beneath a grey coat with black slacks. His silver hair is lengthy and is close to two feet long. His amber eyes dart from person to person to random spaces in the air.
Personality: Abrasive and pushy, he has a hard time making friends. He can't help but pocket interesting objects he comes across
History: He was born into a rich family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has recently gotten a pet goose that steals things from people.
Motivation: He is greedy; and wishes to resurrect an old love
Flaws: Antagonistic. Bonds: Criminal record, Rich, Adventurer, In love. Occupation: Knight
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 9 (-1) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp. Amber (40 gp).
Akmen Violence, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is constantly adorned with expensive silk clothing, often dyed in bright green and yellow, and wears rings and necklaces with large, colorful gems. His white hair is matted, messy, and big. He wears an eyepatch.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born in a small mountains village. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and he has money and likes to spend it
Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant, Criminal record, Nature. Occupation: Assassin
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 11 (+0) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 300 sp.
Folgûm Payton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a faded coat and loose pants complete with small hat. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: His tongue was cut out and he uses sign language. He misses his home and complains about the freezing weather, even in summer.
History: Folgûm lived on a farm with his father, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Half-Orcs in the north were limited. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Flaws: Disease, Secretive. Bonds: Immigrant, Family, Adventurer. Occupation: Miller
Voice: Can't modulate volume
Attributes [hide]
Medium (5'9") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 10 (+0) | 5 (-3) | 7 (-2) |
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 3000 cp.
Meena Rofferton, Female Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears very tight pants and wife beaters, though occasionally she sports a tan coat, and a wedding ring on her right hand. She wears her brown hair up in a very large beehive style do. She has a tattooed face.
Personality: She is fixated on the number 51. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is an amazing painter.
History: She was born the only child of a wealthy merchant. She found a children's book about a Gnome Wizard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: She has passion for adventuring and risk; and to reunite with her old friends
Ideals: Gifted, Entrepeneur. Flaws: Insane. Bonds: In love, Adventurer. Occupation: Brewer
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 16 (+3) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: Just what you see.
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