Anverth Pingun, Male Gnome [Permalink]
Personal [hide]
Description: A 3'4" northern man, he wears a simple tan robe with blue stripes complete with hood. His auburn hair is slicked back into a classic pompadour. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: He was born in the north. Through the years after Anverth was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Anverth's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Anverth and his spouse have recently divorced.
Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Family, Immigrant. Occupation: Architect
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 6 (-2) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 160 gp.
Quespa Esstyrlynn, Female Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her rusty crest is heavily combed to the left. Her red eyes are slightly larger than normal.
Personality: Overbrimming with self-confidence, Quespa isn't afraid of most anything. She has a strong dislike to people who do not believe in Dragonborn unity. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Quespa was born the youngest of three triplets. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To reunite with her absent father; and her relatives are trying to arrange a marriage
Ideals: Impeccable. Bonds: Rich, Attractive, Military, Family. Occupation: Junk Dealer
Voice: Pirate accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 6 (-2) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 70 gp. Lapis lazuli (15 gp). 4 Antitoxin.
Fibblestib Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He is physically well-built. His auburn hair is matted, messy, and big. His gray eyes dart from person to person.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born in the west. Fibblestib was born on a far western mountains where he grew up under the tutelage of his father, an expert Miller. He moves from town to town, unable to find a place to settle.
Motivation: To reunite with his old friends; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Poor, Adventurer, Immigrant. Occupation: Miller
Voice: Soft and mumbly
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +4
Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp).
Yevelda Everly, Female Half-Orc [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Orc, and stands approximately 4'10". She wears a black vest and prefers pastel and white shirts. Her boots appear to have been at one point steel toed but are quite worn down, and her gloved hand is found clutching a lance. She wears a feathered hat to cover her moderate length silver hair. Her eyes are likewise violet. Her teeth are yellowed and unaligned.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She would rather hide behind her crafts than deal with other people.
History: Yevelda was raised in a hard working conservative environment. She was an apprentice working in her father's forge. She has worked as a Unemployed like her father before her.
Motivation: Balancing her hectic life and new Unemployed responsibilities is difficult.
Ideals: Optimist, Artistic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Unemployed
Voice: Hollow voice
Attributes [hide]
Medium (4'10") Half-Orc, Chaotic Good (CR 3)
Armor Class 10
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 8 (-1) | 7 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!